We build scientific software ( http://taxonworks.org/ ) where interfaces are notoriously bad. I feel the scientific community would benefit so much from a (sponsored?) program that paired game developers (or UI/UX specialists, or game psychologists) with teams building scientific software. For example we help describe species- while not quite the same thing, gamers do that everywhere, skinning, equiping, stat-min-max…
Games just as often as not have terrible UIs. Take Destiny 2 for example. It's a nightmare of right click (no indication that you'd want to right click). And in particular games are flash for flash sake. I love it for games but I wouldn't want my app I'm trying to be productive with to animate every tiny motion or throw out sparks when I click a button. Further, much of the database is joypad controlled UIs
|Further, much of the database is joypad controlled UIs
Scientific software requires exploring data, one could imagine many interfaces where joypads, VRs controllers, etc. could be useful and more intuitive ways to do this exploration.