Does this not violate copyright?
The Game UI Database, a comprehensive reference of game interface design
11–20 of 104 posts
Re: The Game UI Database, a comprehensive reference of game interface design
#12As scientists very rarely do we have the time or opportunity to think deeply about the UI/UX experience, we have to get things done, with minimal resources, for example over the course of funding for a 2 year grant. This project was a bit of an exception, and a lot of fun to be in: https://bioip.github.io/
Re: The Game UI Database, a comprehensive reference of game interface design
#13Re: The Game UI Database, a comprehensive reference of game interface design
#14For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detailed. For example, point out a health meter and explain what happens when the meter is filled, when it's low, etc. Same with the menus. What are the elements and what do they do? And so on.
There are also links to general gameplay footage for any given game, but various UI elements should have their timestamps called out, or even get their own videos entirely.
I really like how easy it is to navigate the site. Everything is tagged well. There's a lot of potential here.
Re: The Game UI Database, a comprehensive reference of game interface design
#15Does this not violate copyright?
IANAL but it's probably covered by fair use. Otherwise "Let's Play Videos" on YouTube would not be possible(and they actually show all the content in the game, while this shows single screenshots). Same goes for games review sites, Metacritic, game wikis etc that all have screenshots. It's definitely not in the interest of a game publisher to disallow the internet to show off their game, but they probably can't legal…
Edit: obviously I'm not supporting this but this is the legal reality.
Re: The Game UI Database, a comprehensive reference of game interface design
#16Awesomely put together with great menu! Does something similar exist for AppUIs? Maybe dribbble.com, but 1) I think that dribbble it is mostly about imaginary designs (cool actually, but I don't get to see the best UIs that do actually worked / went in to "production") 2) the menu in dribbble lets you choose mobile/print/... instead of TitleScreen/LoadSave/SettingsMenu/...
https://pttrns.com/ http://uigarage.net/ http://ui-patterns.com/
Re: The Game UI Database, a comprehensive reference of game interface design
#17Does this not violate copyright?
Re: The Game UI Database, a comprehensive reference of game interface design
#18The amount of games and screens is impressive, but for a site calling itself a database, it should take things further. Mainly, there ought to be a lot more textual content. For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detai…
Re: The Game UI Database, a comprehensive reference of game interface design
#19We build scientific software ( http://taxonworks.org/ ) where interfaces are notoriously bad. I feel the scientific community would benefit so much from a (sponsored?) program that paired game developers (or UI/UX specialists, or game psychologists) with teams building scientific software. For example we help describe species- while not quite the same thing, gamers do that everywhere, skinning, equiping, stat-min-max…
Re: The Game UI Database, a comprehensive reference of game interface design
#20The amount of games and screens is impressive, but for a site calling itself a database, it should take things further. Mainly, there ought to be a lot more textual content. For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detai…
I'm a UI designer for almost a second decade now. In short textual content is the last thing I need from a site like this. Forgive me but that is just a load of pointless academic pedantry.