Live data from Hacker News

The Game UI Database, a comprehensive reference of game interface design

gameuidatabase.com

11–20 of 104 posts

Re: The Game UI Database, a comprehensive reference of game interface design

#11
post #9

Does this not violate copyright?

IANAL but it's probably covered by fair use. Otherwise "Let's Play Videos" on YouTube would not be possible(and they actually show all the content in the game, while this shows single screenshots). Same goes for games review sites, Metacritic, game wikis etc that all have screenshots. It's definitely not in the interest of a game publisher to disallow the internet to show off their game, but they probably can't legally stop it either way.

Re: The Game UI Database, a comprehensive reference of game interface design

#12
We build scientific software (http://taxonworks.org/) where interfaces are notoriously bad. I feel the scientific community would benefit so much from a (sponsored?) program that paired game developers (or UI/UX specialists, or game psychologists) with teams building scientific software. For example we help describe species- while not quite the same thing, gamers do that everywhere, skinning, equiping, stat-min-maxing, etc., they are storing facts about entitites, and getting them served back to them, often in FPS time. Of course there are different considerations, but some of the ideas are identical, e.g. store, and retrieve lots of data, in as few clicks as possible.

As scientists very rarely do we have the time or opportunity to think deeply about the UI/UX experience, we have to get things done, with minimal resources, for example over the course of funding for a 2 year grant. This project was a bit of an exception, and a lot of fun to be in: https://bioip.github.io/

Re: The Game UI Database, a comprehensive reference of game interface design

#14
The amount of games and screens is impressive, but for a site calling itself a database, it should take things further. Mainly, there ought to be a lot more textual content.

For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detailed. For example, point out a health meter and explain what happens when the meter is filled, when it's low, etc. Same with the menus. What are the elements and what do they do? And so on.

There are also links to general gameplay footage for any given game, but various UI elements should have their timestamps called out, or even get their own videos entirely.

I really like how easy it is to navigate the site. Everything is tagged well. There's a lot of potential here.

Re: The Game UI Database, a comprehensive reference of game interface design

#15
post #11
post #9

Does this not violate copyright?

IANAL but it's probably covered by fair use. Otherwise "Let's Play Videos" on YouTube would not be possible(and they actually show all the content in the game, while this shows single screenshots). Same goes for games review sites, Metacritic, game wikis etc that all have screenshots. It's definitely not in the interest of a game publisher to disallow the internet to show off their game, but they probably can't legal…

Let's Play videos only exist because publishers allow them to. They aren't fair use. They could drop the DMCA hammer tomorrow but they don't because it makes them money.

Edit: obviously I'm not supporting this but this is the legal reality.

Re: The Game UI Database, a comprehensive reference of game interface design

#16
post #7

Awesomely put together with great menu! Does something similar exist for AppUIs? Maybe dribbble.com, but 1) I think that dribbble it is mostly about imaginary designs (cool actually, but I don't get to see the best UIs that do actually worked / went in to "production") 2) the menu in dribbble lets you choose mobile/print/... instead of TitleScreen/LoadSave/SettingsMenu/...

There are a few still not behind a subscription model, UI pattern libraries is what you're looking for. Here are some examples:

https://pttrns.com/ http://uigarage.net/ http://ui-patterns.com/

Re: The Game UI Database, a comprehensive reference of game interface design

#17
post #9

Does this not violate copyright?

IANAL, but I would expect that this could squeak by as Fair Use, considering the website is intended as a commentary on the various UI designs. If it's ever an issue, the fair use rationale could probably be improved by adding some descriptive text to each screenshot. In either case, the damages to the game publishers is minimal: what prospective game purchasers would see this UI database and choose to not buy the game?

Re: The Game UI Database, a comprehensive reference of game interface design

#18

The amount of games and screens is impressive, but for a site calling itself a database, it should take things further. Mainly, there ought to be a lot more textual content. For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detai…

I'm a UI designer for almost a second decade now. In short textual content is the last thing I need from a site like this. Forgive me but that is just a load of pointless academic pedantry.

Re: The Game UI Database, a comprehensive reference of game interface design

#19
post #12

We build scientific software ( http://taxonworks.org/ ) where interfaces are notoriously bad. I feel the scientific community would benefit so much from a (sponsored?) program that paired game developers (or UI/UX specialists, or game psychologists) with teams building scientific software. For example we help describe species- while not quite the same thing, gamers do that everywhere, skinning, equiping, stat-min-max…

As long as you exclude UI/UX from "getting things done" it's going to be notoriously bad. Academia, government, enterprise all the same. There's no accountability to actual users and doing UX properly would turn the whole project on it's head so guess why no one cares...

Re: The Game UI Database, a comprehensive reference of game interface design

#20
post #18

The amount of games and screens is impressive, but for a site calling itself a database, it should take things further. Mainly, there ought to be a lot more textual content. For example, rather than just a screenshot of the options menu for a given game, there should be tables listing all of the options and their possible settings. Rather than just an in-game screenshot, each UI element should be called out and detai…

I'm a UI designer for almost a second decade now. In short textual content is the last thing I need from a site like this. Forgive me but that is just a load of pointless academic pedantry.

Textual content would be used to facilitate searching and to compare the UIs of different game interfaces. For instance, right now, I can't tell what the most common language is for UI buttons in RPGs or see what options are typically available for classic first person shooters without typing it up manually from the screenshots. This would be helpful for non-UI designers who want to make games.
Post reply on HN