Live data from Hacker News

Godot's 2D engine gets several improvements for upcoming 4.0

godotengine.org

21–23 of 23 posts

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#21
post #20

Earlier quoted context omitted.

Perhaps the Blender of game engines. Linux might be a bit of an overreach.

Since blender has a built-in game engine isn't blender the blender of game engines?

It hasn't anymore. They removed it some times ago

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#22
post #10

Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.

> one of the more "open" engines in my opinion What does that even mean? It's literally open source.

"Open-source" means nothing alone, what matters is the licence. For eg. Unreal Engine is "open-source" but under strict license. Defold engine is also "open-source" but has a Apache-modified custom licence preventing the commercialization of editor derived work (so no commercial custom editor), etc.

There are many degree of openness and Godot goes full MIT so Godot is truely yours (both the editor and the engine)

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#23
post #19

Earlier quoted context omitted.

> one of the more "open" engines in my opinion What does that even mean? It's literally open source.

Sort of a subtle dig here -- What I mean is game engines _of this type_ where they have a whole IDE and everything tend to be so insular that even if they are open source, it tends to be hard to use parts of it without buying into the whole ecosystem. Maybe this is the nature of the beast when it comes to large game engines, I've just always dreamed of something modular that lets me pick what I want to use, and godot…

I see now thanks for clearing that up.
Post reply on HN