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Godot's 2D engine gets several improvements for upcoming 4.0

godotengine.org

11–20 of 23 posts

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#11
post #10

Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.

> one of the more "open" engines in my opinion

What does that even mean? It's literally open source.

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#12
post #10

Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.

> one of the more "open" engines in my opinion What does that even mean? It's literally open source.

It means the other engines are less "open"?

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#13
post #8
post #3

I've started using Godot recently, and I absolutely love it! I've written a lot of words - some of them even here on HN - about my frustrations around Unity, most specifically slow compile times and a poorly-thought-out and hobbled API that always seems to be 20% broken in frustrating ways. Godot fixes so many of the frustrations that I previously had with Unity, and it's such a breath of fresh air! The APIs are gene…

I lightly used Godot before and using GDScript was a bad experience. It has some confusing semantics relating to reference counting and in-place modification (e.g. [0]) that make it really hard to use as a 'real' language (as opposed to small bits of code for scripting). The mitigating factor is that it's got good bindings support and a codebase that's very tractable to poke around in, so you can easily extend it in…

They now have really pretty good C# support with integration support with Visual Studio (and with more complicated trickery, VSCode, which is my preference on Linux). It also speeds up your application a bit.

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#16
post #3

I've started using Godot recently, and I absolutely love it! I've written a lot of words - some of them even here on HN - about my frustrations around Unity, most specifically slow compile times and a poorly-thought-out and hobbled API that always seems to be 20% broken in frustrating ways. Godot fixes so many of the frustrations that I previously had with Unity, and it's such a breath of fresh air! The APIs are gene…

> about my frustrations around Unity, most specifically slow compile times... fyi they've added incremental compilation support in 2021!

Wow, that's pretty big news! Though I'm so pleased with Godot these days it would be hard to drag me back.

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#19
post #10

Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.

> one of the more "open" engines in my opinion What does that even mean? It's literally open source.

Sort of a subtle dig here -- What I mean is game engines _of this type_ where they have a whole IDE and everything tend to be so insular that even if they are open source, it tends to be hard to use parts of it without buying into the whole ecosystem. Maybe this is the nature of the beast when it comes to large game engines, I've just always dreamed of something modular that lets me pick what I want to use, and godot wasn't it either

Re: Godot's 2D engine gets several improvements for upcoming 4.0

#20

Do you think godot might become the linux of game engines in five or ten years?

Perhaps the Blender of game engines. Linux might be a bit of an overreach.

Since blender has a built-in game engine isn't blender the blender of game engines?
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