Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…
>you have to let the creative part of your brain do much more work to fill in the blanks, x100 this. Quake 1 was terrifying for me even though the pixelated graphics are poor by todays standard because my imagination would fill in the blanks making things feel way more scary. Just take a look at these pixelated creatures. Coupled with the soundtrack from NIN and Trent Reznor and the gothic atmosphere they feel way sc…
Dusk is a 90s style shooter from the mind of a teenager (2016)
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Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#62Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…
I have so much to write on this, sorry if it comes off as incoherent rambling. The gist of it is I think the 90s really were a special time in computer gaming, and it's not just nostalgia you're feeling. I'll try to list what came to mind. - Just like the 60s-70s in music, product people had no concept of what a marketable game looked like, and were willing to fund much more riskier ideas. - Video game team sizes and…
I don't think it'd be exaggerating to say that the 90s were, for 3D gaming, the equivalent of 1900-1910 for aircraft. The decade started with a few barely-functional attempts and ended with relatively polished and widely available products.
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#63Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…
No micro-transactions, no limitations by console platforms, no huge worldwide marketing campaigns and TV adverts.
Just developers trying to make the games as fun as possible so more people would buy a copy when magazines gave it a good review or people showed their friends when they were over.
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#64Earlier quoted context omitted.
Most FPS games were literally consolized. Until Halo came around, no one could make a FPS work because a controller was too slow and imprecise. Halo's trick was to sloooow the action down. The chunky thing was why making levels for DooM was so easy. Prodeus (early access) also has easy to use level editor, but currently the game has some design problems - such as dumb and slow monsters. Those in DooM were also dumb,…
>Halo's trick was to sloooow the action down. I agree that the action was slower, however, Halo's real trick was designing a set of weapons that were fun to use, but were mostly horribly inaccurate. The sniper was the clear exception. I did a controller VS mouse/keyboard competition with Halo 1 on PC vs the best console Halo player in my Battalion when we were deployed to Kuwait. We would both use the same weapons at…
Maybe that's the exception that proves the rule?
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#65Earlier quoted context omitted.
>you have to let the creative part of your brain do much more work to fill in the blanks, x100 this. Quake 1 was terrifying for me even though the pixelated graphics are poor by todays standard because my imagination would fill in the blanks making things feel way more scary. Just take a look at these pixelated creatures. Coupled with the soundtrack from NIN and Trent Reznor and the gothic atmosphere they feel way sc…
I think Quake's enemy models are clumsily made, except for the Scrag which elevates the whole game. Eventually someone made a whole game with the Scrag aesthetic (Devil Daggers) and it became a huge hit. Wish there was a campaign game like that.
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#66Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…
I personally am looking forward to a return of the wobbly skin model skinning from Kingpin!
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#67Earlier quoted context omitted.
Which games imitate Goldeneye and Turok? I mean I guess you have a point that these games work, but the fact they've been ignored by game designers is telling something.
Perfect Dark is a clear descendant of Goldeneye I would say
Re: Dusk is a 90s style shooter from the mind of a teenager (2016)
#68Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…
> I tried Unreal Editor a few years ago. The engine is really impressive, there's a ton of assets, high res textures, it's easy to create a natural looking terrain, but then bringing it to life is hard work and takes skills. Everything I built looked clunky, out of place, lacked details, lighting seemed off, it was rubbish. Minecraft fixes this problem. Everyone can build good looking stuff. A lot of this is probably…
Hmh, not sure. I agree on lighting being very important, but RTX-Quake looked just weird too. But imagination probably plays a role in games like doom where enemies are barely more than a couple pixels. It's like horror movies are scary because of the stuff that is only implied through storytelling and sound, as these things then happen directly in your brain and not on the screen.