Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.
Using GANs to Create Fantastical Creatures
21–30 of 81 posts
Re: Using GANs to Create Fantastical Creatures
#22It is very much not working for me. I get a mostly-transparent creature. The opaque parts seem to follow the brushstrokes of my drawing. Maybe it is because it was trained on finely detailed material, whereas my drawing was a coarse doodle.
You have to draw solid regions, not an outline.
https://i.paste.pics/8bed0cd17629f0e9c852a24162bf381e.png
Otherwise my clumsy, misshapen caricature turned out surprisingly nice. (I mean, relative to how nonsensical its anatomy is.) The shapes are followed very precisely, so yes, blobby input begets blobby output.
Re: Using GANs to Create Fantastical Creatures
#23Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.
Re: Using GANs to Create Fantastical Creatures
#24Tried to draw Patrick Starr. Got a horrible, horrible monster [1]. 10/10, will definitely be drawing more. [1] https://i.imgur.com/yBDW2gd.png
Re: Using GANs to Create Fantastical Creatures
#25Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.
Re: Using GANs to Create Fantastical Creatures
#26Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.
A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump.
On top of that every game will have very different asset and gameplay requirements.
Re: Using GANs to Create Fantastical Creatures
#27In the future GANs will replace all of human creativity so much so that humans will spend all of their creative outlets on training GANs and using GANs to do the creation for them.
Re: Using GANs to Create Fantastical Creatures
#28Can we look forward to a Netrunner card generator? :) GAN-generated art, name and flavor text, a perhaps more structured rules engine for the card type and behavior, and AlphaZero to play the card in a deck against itself a few thousand times to tune the balance.
Re: Using GANs to Create Fantastical Creatures
#29Tried to draw Patrick Starr. Got a horrible, horrible monster [1]. 10/10, will definitely be drawing more. [1] https://i.imgur.com/yBDW2gd.png
Re: Using GANs to Create Fantastical Creatures
#30It seems like the drawing has to be very well drawn in order to get decent results.