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Using GANs to Create Fantastical Creatures

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21–30 of 81 posts

Re: Using GANs to Create Fantastical Creatures

#21

Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.

Check out https://github.com/sebastianstarke/AI4Animation

Re: Using GANs to Create Fantastical Creatures

#22
post #12
post #3

It is very much not working for me. I get a mostly-transparent creature. The opaque parts seem to follow the brushstrokes of my drawing. Maybe it is because it was trained on finely detailed material, whereas my drawing was a coarse doodle.

You have to draw solid regions, not an outline.

I did that and also got inexplicable holes:

https://i.paste.pics/8bed0cd17629f0e9c852a24162bf381e.png

Otherwise my clumsy, misshapen caricature turned out surprisingly nice. (I mean, relative to how nonsensical its anatomy is.) The shapes are followed very precisely, so yes, blobby input begets blobby output.

Re: Using GANs to Create Fantastical Creatures

#23

Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.

This might interest you: https://dcgi.fel.cvut.cz/home/sykorad/monster_mash

Re: Using GANs to Create Fantastical Creatures

#25

Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.

I've been looking for that for the last couple of days and couldn't find much. Great resources linked as comments. I had found that one myself: https://github.com/mishig25/3d-posenet

Re: Using GANs to Create Fantastical Creatures

#26

Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.

There are a lot of moving parts. Sculpting, UV Mapping, Rigging, Skinning, Animation, LODs, Baking, Texturing, engine import, lighting, materials.

A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump.

On top of that every game will have very different asset and gameplay requirements.

Re: Using GANs to Create Fantastical Creatures

#27

In the future GANs will replace all of human creativity so much so that humans will spend all of their creative outlets on training GANs and using GANs to do the creation for them.

A lot of AI/ML technology is (inherently?) self-reinforcing (think product recommendations), so your prediction is not wrong.

Re: Using GANs to Create Fantastical Creatures

#28

Can we look forward to a Netrunner card generator? :) GAN-generated art, name and flavor text, a perhaps more structured rules engine for the card type and behavior, and AlphaZero to play the card in a deck against itself a few thousand times to tune the balance.

Man, I was really hoping to be the first to pull the trigger on that. But if I'm being honest with myself: I ain't gonna be putting in the time to learn to tensorflow.
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