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World of Warcraft 9.0.2 client runs natively on Apple Silicon

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Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#131
post #14

Earlier quoted context omitted.

They are consistently making wildy successful games over many genres: Warcrafts, Starcrafts, Diablo, WoW, Hearthstone, Overwatch. I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.

All those games you list are bloated games that are really only fueled by nostalgia players now. When is the last time Blizzard really innovated and made something we all had to play like Diablo I and II, Starcraft, and of course WoW? I don’t think it can anymore. It sold its soul to Activision and all the passionate people are gone, judging by their recent games.

I completely agree. Overwatch was a reactionary game, meaning they wanted to cash in on the success of games like it. Heroes of the storm is also just that; a reactionary game.

Usually it's a very bad sign when a company turns after the marked instead of being a leader. It's a sign of growing too big and getting conservative. It's a steady decline that is difficult to get out of.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#133

Earlier quoted context omitted.

Curious why you think it's the death of pc gaming, unless you just mean Mac gaming

He means to say 'death of PC gaming on a Mac' because some people forget that all computers that are stand-alone for a person to use are "Personal Computers" (and not mainframes which is what the distinction is for).

> some people forget that all computers that are stand-alone for a person to use are "Personal Computers"

If you call a Mac a PC, you'll only confuse your interlocutor. No-one ever refers to Macs as "PC", except to point out that "Macs are 'Personal Computers'".

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#134
post #14

Earlier quoted context omitted.

They are consistently making wildy successful games over many genres: Warcrafts, Starcrafts, Diablo, WoW, Hearthstone, Overwatch. I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.

The most recent of Blizzard’s mainline games was released about 5 years ago. The second-to-most recent a decade. Diablo III, HOTS, and Starcraft are all now in maintenance mode, with no new development. Warcraft III was recently “remastered” into oblivion, replacing the original game for all its fans. Only WoW and Overwatch are currently active, and both are fueled mostly by their microtransactions. Yes, WoW has a su…

Hearthstone is still quite active! World of Warcraft and Hearthstone were both top-20 games streamed on Twitch in the past week, with Overwatch coming in at #33. Even though Hearthstone was released in 2014, it's still the premier digital card game. It's just a different model than the old "big release" model - there is no need to release a "Hearthstone 2", the game constantly gets new content and new game formats based on the same IP.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#135

Earlier quoted context omitted.

Maybe it’s time for them to split out NT and a home/office-light edition again

They do, with Server 2019 for corporate servers. But your point is that no one is running Server 201x as their desktop OS, unlike the NT 4 .1 days, which then was rebranded into windows 2000, or NT 5

There's also the LTSC (Long-Term Servicing Channel) build of Windows 10[1], which doesn't have any of the consumer bits and bobs, and other than security fixes isn't designed to have any feature updates post deployment.

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[1] https://techcommunity.microsoft.com/t5/windows-it-pro-blog/l...

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#136

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models.

Microsoft never had anything remotely like this. Their hardware is ok, but they forgot one important detail, that Apple has taken to heart like nobody else:

"People who are really serious about software should make their own hardware. (Alan Kay)"

Why would anyone want to switch to ARM on Windows if it wasn't a lot better than x86? What if their WOW x86 emulation was really slow?

For Microsoft, "own hardware" means plugging cots parts together. The best they can achieve is a "premium look & feel", but they can't do anything game-changing. For Apple, it means owning and designing the most important chips themselves. Because they are controlling the whole hardware & software stack, they can do things nobody else can. This is the difference in understanding design as "how it looks" vs "how it works".

Apple has a custom MSR in their M1 implementation to toggle Total Store Ordering, which enables them to run either the native, more relaxed ARM or the more strict x86 memory model. They probably use other tricks as well, but there is a reason Rosetta is as fast as it is.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#137
post #65

Earlier quoted context omitted.

Microsoft is trying to have it both ways; turns out that's not what people really want (and when it's all about people they just fail -- Windows Phone anyone?), but because business clients (which generally doesn't mean the actual business end-users but some other department) tend to buy whatever looks good on paper. It all just keeps going on with no real improvements. This disconnect between people and products has…

>(and when it's all about people they just fail -- Windows Phone anyone?) Everyone I knew who had a windows phone seemed to love it. If MS were taking a run at it today it would likely succeed. The nail in the coffin was Google refusing to write a Youtube app for Windows Phone and THEN blocking the app that MS wrote themselves. I'm still shocked the EU didn't tear them apart on that move. It's about as anti-competiti…

I still consider the Windows Phone (8 and 10, not 7) the best Phone OS I have ever used, and the Nokia Lumia hardware was great. The problem, as you mentioned, was that third party app support was dismal and the few apps that did exist where on the whole of a far lower quality than the Android or iOS equivalent.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#138

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

Microsoft still has a severe UX disadvantage with Windows and failed to understand that simplicity over complexity always wins. Most Microsoft products from Ballmer era are trying to do too much. VS Code is the prime example that you can produce a product with few features, people are going to use it and if you don't commit the previous mistakes that poison the UX of Word and Windows you are going to succeed. 5 years ago if somebody told me that I am going to be using a Microsoft product more than Vim for programming and text editing I would have not believed.

Microsoft has the ability to innovate and produce amazing products it just they carry too much weight from the past and that holds back entire product lines.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#139
post #47

Earlier quoted context omitted.

Basically Apple is selling a cozy computing environment that some people really like, whereas the operating system division of Microsoft is selling a compatibility layer between a bazillion of long tail niche applications and every single piece of hardware in existence that isn't either significantly smaller or larger than a PC (phones, supercomputers) or made by Apple. If Microsoft had an LTS version of Windows 2000…

Microsoft is trying to have it both ways; turns out that's not what people really want (and when it's all about people they just fail -- Windows Phone anyone?), but because business clients (which generally doesn't mean the actual business end-users but some other department) tend to buy whatever looks good on paper. It all just keeps going on with no real improvements. This disconnect between people and products has…

[deleted]

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#140
post #65

Earlier quoted context omitted.

Microsoft is trying to have it both ways; turns out that's not what people really want (and when it's all about people they just fail -- Windows Phone anyone?), but because business clients (which generally doesn't mean the actual business end-users but some other department) tend to buy whatever looks good on paper. It all just keeps going on with no real improvements. This disconnect between people and products has…

>(and when it's all about people they just fail -- Windows Phone anyone?) Everyone I knew who had a windows phone seemed to love it. If MS were taking a run at it today it would likely succeed. The nail in the coffin was Google refusing to write a Youtube app for Windows Phone and THEN blocking the app that MS wrote themselves. I'm still shocked the EU didn't tear them apart on that move. It's about as anti-competiti…

> The nail in the coffin was Google refusing to write a Youtube app for Windows Phone and THEN blocking the app that MS wrote themselves.

How the hell were they not sued for that?? That is anti-competitive as hell.

Google is still doing shit like that e.g. by actively hindering Picture-in-Picture on iOS for years.

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