Earlier quoted context omitted.
And High Fidelity: https://www.highfidelity.com/
And Movement: https://www.movement.fm/spaces And MakeSpace: https://makespace.fun/ And GroupRoom: https://grouproom.io/
Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
51–60 of 163 posts
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#52Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#53I've used Gather for several conferences, and I've found it to be surprisingly effective at recreating some of the benefits of in-person gatherings. In particular, since there's no formalism around creating or scheduling meetings, it makes it extremely easy to walk up to people you know, chat for a few seconds, and then step away. Or for impromptu meetings to break out, where two people are chatting, and then another…
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#54I love the idea! When I tried the official demo, the thing that I immediately noticed is the jagged scrolling movement of the screen when I move around. I understand the pixel art style (I love it btw) and that the map is actually discrete pieces of tiles instead of fluid/pixels, but it's really visually jarring as I move around. If I move by pressing arrow keys once at a time that's fine, or if I even hold down arro…
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#55Earlier quoted context omitted.
There are about half a dozen different, similar apps that all came out around the same time (I have one as well). I've done a lot of research on all of them and none of them are copies of any of the others. They all have pretty unique implementations.
Can you post a list of them?
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#56You've got to implement smooth-movement. I used it for a few minutes and I'm nauseous. Just lerp from one-square to another over 120ms and ... scratch that, if I had implemented as nice a product as yours, I would just implement click-to-move. So your character smoothly moves to where you clicked (with a touch of A* path-finding). Only gamer's understand WASD, everyone understand's clicking.
We actually have that in development! Here is what it looks like, one one of our development branches: https://alex.gather.town/app/nO9uzqf6ZhzsXJ68/Grand%20Centra...
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#57Congratulations on the launch! Thoughts on competitors like Gatherly? https://www.gatherly.io/
But gatherly doesn't seem ready to serve my family and I if I have to request info (I can't just sign up).
What's the best, simple app like this that allows easy subconversations that my family, parents, other non-technical folks could easily join?
I don't mind paying to host but it has to be easy for them to log in and use.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#58More like Gimmick.town, amirite?
This actually seems like a really good idea, taking both the sense of place/community that you get from games, and the productivity and environment that you get at work or a conference.
I like it.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#59Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#60Earlier quoted context omitted.
Can you post a list of them?
I don't think that's really fair to do in someone else's Launch HN. Hence I didn't even link to my own app.