Congratulations on the launch! Thoughts on competitors like Gatherly? https://www.gatherly.io/
Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
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Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#12In particular, since there's no formalism around creating or scheduling meetings, it makes it extremely easy to walk up to people you know, chat for a few seconds, and then step away. Or for impromptu meetings to break out, where two people are chatting, and then another person joins, and soon there are 5-10 people in a larger discussion.
What it hasn't been able to resolve (at least for me) is the awkwardness of starting conversations with strangers. This is already awkward enough in person, where you kind of have to edge your way in to an existing conversation and wait for a lull to join in. Starting a cold 1-on-1 without reading body language is just not possible for me.
Remotely, there's no way to get over the step function of "in the conversation" where your face just pops up. For me, that lack of a gradient makes it very difficult to break the ice when meeting new people.
I think the physicality of Gather does help a bit, because (for example) you might sit at a "let's talk" table to indicate you're open to meeting new people, but that still basically translates to "extroverts go here". I'm not sure how to solve it long term, but I think tools like there are definitely a step in the right direction.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#13Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#14I'm not sure what you guys are using for the engine, but the primary feedback I have is that it feels too sluggish. For a second-home virtual space, it'd need to feel really good moving around in it.
Right now on my 2019 Macbook, in a one person blank room, I have frame rate drops moving around where my character will skip spaces. And in the HN room going to a different place (e.g. to swimming pool), I was walking around in darkness for 5 seconds about to exit thinking there was a bug before it finally rendered. Would recommend you guys really nail constant FPS as a priority.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#15Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#16Then again, I'm also of the opinion that video calls provide little value beyond phone calls, so maybe I'm just a grump.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#17Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#18For remote teams, I literally just want Slack but with named voice channels visible to everyone in the sidebar for discoverability.
Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams
#19My boss got excited about this a few weeks back, but none of the rest of the office wanted to really use it (and we had some issues with video/audio feeds). I don't really get the idea: what problem does this solve that Slack/Zoom/etc don't? The whiteboard seems OK but no software can solve the problem that drawing with a touchpad sucks. Am I going to have to schedule meeting rooms again? Forget finding the right Zoo…
It looks like you'd rent it out for an event or such. I can see that it would be a bit of a fun - if we're all on video / phone chats all day & we need to do a 'virtual offsite' it would be good to change the environment a little.
I can see this being useful for the occasional planning day etc.