As coincidences go, just the day before yesterday I looked into pygame and came across this Quora question: https://www.quora.com/Is-Pygame-fast-enough-for-modern-game-... The sentiment seems to be that it's not suitable for more than small toy games -- which in itself would still be interesting. I mean, it's clear that professional AAA studios are not the core target group. But has anyone here on HN additional hands…
I wanted to counter some of the child comments who say that it's a bit of a child engine with some real world results. After all, people are making great games today with Pico-8 or on a Game Boy, surely there must be some great indie Pygame games. Now, these aren't AAA developers, but it seems to have as much capability as something like Love2D does. Sure enough, there's quite a few = https://itch.io/games/made-with-…
Which isn't to say that people can't use Pygame to good effect, but that you're working uphill with it a lot more.
Looking at other comments here, though, it sounds like newer versions of pygame stepped up significantly in terms of what can be done. Kudos!