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Cyberpunk 2077 delayed to December 10

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61–70 of 76 posts

Re: Cyberpunk 2077 delayed to December 10

#61
post #58

Earlier quoted context omitted.

They also told their staff there would be mandatory overtime after promising the community that would not be the case. And now it's being delayed, so does that mean the mandatory overtime just got extended another few weeks as well or did they delay it so that they could cancel the mandatory OT?

Right, they've been in the overtime phase for "finishing the game" since ... january? now?

If that was true, it would put them over the legal limits for overtime under Polish labour laws (max 8 hours per week, 150 hours per year).

Re: Cyberpunk 2077 delayed to December 10

#62

>"Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or 'going gold', means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar." No... that's actually exactly what it means. Going gold means the branch is cut, it's in the can, and discs are being…

This has changed so much over time. Par for the course these days is shipping a buggy mess as a GM. Then a massive as hell Day 1 patch to fix it all.

I forget the exact details but there was a game this current gen that had a 40gb day one patch. I felt so bad for those that bought a disc version just to have to download a massive patch after installing the game.

Re: Cyberpunk 2077 delayed to December 10

#63
post #42
post #23

Earlier quoted context omitted.

I'm always fascinated by people who insist on applying their own interpretation of something to other people's lives/businesses/processes. Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. I don't understand the fixation of catching people in an alleged lie.. What's the difference whether they genuinely underestimated the time required to do something _th…

> Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. no it is nothing new. is it better than it was in the past? probably not. I mean if I buy a fucking disk and need to redownload the whole content of the disk from the internet anyway, that sucks really hard, for a lot of people. especially for archiving purposes. how can it be that the game is like 40gb…

these 40gb patches happen because they had to put assets in multiple times in such a way as to cause less seeking time on the internal hard drive. They're too slow this gen to be able to do this all without problems. So games would put various re-used assets in multiple places in the game's file bundles so that when you're in section A of the game it can access that file with all the other files of section A. And likewise it puts a duplicate in section B so that when you're in section B it doesn't have to seek to section A's files to find it, which would be slower.

It sucks and caused some bloat in current gen games due to the duplication. Hopefully with these fast next gen SSDs that disappears.

Re: Cyberpunk 2077 delayed to December 10

#64

The Twitter replies are absolutely brutal and overly aggressive towards the developers, but I do have some level of empathy for it. This is such a hotly-anticipated release and people are craving escapism in 2020, and this game is going to provide that for so many people. That said, the level of aggression is intense and crosses the line. Still, I feel sorry for the developers who were seriously in a Catch-22. They a…

It's not just that people want the game. Fans have been increasingly concerned in the past year about CDPR's history with crunch and incredibly negative reports about their workplace culture. There's a lot of concern that the people making the game they love have been working horrible hours for the past month and will now have to keep doing it for another month and a half. This is part of a broader concern over mismanagement of their human resources generally.

Re: Cyberpunk 2077 delayed to December 10

#65
post #42
post #23

Earlier quoted context omitted.

I'm always fascinated by people who insist on applying their own interpretation of something to other people's lives/businesses/processes. Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. I don't understand the fixation of catching people in an alleged lie.. What's the difference whether they genuinely underestimated the time required to do something _th…

> Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. no it is nothing new. is it better than it was in the past? probably not. I mean if I buy a fucking disk and need to redownload the whole content of the disk from the internet anyway, that sucks really hard, for a lot of people. especially for archiving purposes. how can it be that the game is like 40gb…

From what I've gathered this has as much to do with for the Xbox One and PS4 the discs are only "installers" these days (and sometimes worse, just "activation tokens"), and for various reasons both the Xbox One and the PS4 have some very interesting heuristics of what they bother to pull from the disc versus what they just grab from the internet. The Blu-Ray discs on those consoles are slower than people tend to think they are and I get the impression a lot of times the consoles this generation themselves just think it is faster to fetch everything from the internet than to bother trying to pull it from the drive.

Re: Cyberpunk 2077 delayed to December 10

#66

>"Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or 'going gold', means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar." No... that's actually exactly what it means. Going gold means the branch is cut, it's in the can, and discs are being…

They might actually be printing discs, though. Nowadays, multi-gigabyte day-one patches are commonplace, so all the disk is for is shipping art assets cheaply (and supporting legacy retail sales). So as long as the art assets are 95% done, that’s good enough to “go gold” and start printing.

Nothing says “We don’t give a shit; you gave us your money” quite like having to wait a couple of hours for an update immediately after installing a game.

Re: Cyberpunk 2077 delayed to December 10

#67
post #4

At least it will give people more time to get new hardware in place.

I've been using Stadia and you can get close to max settings and I've had very little issues with a hundred gig internet connection.

er hundred meg

Re: Cyberpunk 2077 delayed to December 10

#68

The Twitter replies are absolutely brutal and overly aggressive towards the developers, but I do have some level of empathy for it. This is such a hotly-anticipated release and people are craving escapism in 2020, and this game is going to provide that for so many people. That said, the level of aggression is intense and crosses the line. Still, I feel sorry for the developers who were seriously in a Catch-22. They a…

It's Twitter. You can't expect any better there. That platform is worse than 4chan.

Re: Cyberpunk 2077 delayed to December 10

#69
Are the physical disc games getting regular updates? What I mean is that besides the "GOTY edition" or "Platinum" and so on, if Cyberpunk 2077 gets a patch, are the discs produced after it automatically produced with the latest version?

I probably will buy this game in January, but it bothers me to get a game that if I play 10 years later when the original updating service is no longer active, it may not be playable.

Re: Cyberpunk 2077 delayed to December 10

#70
post #55
post #52

Earlier quoted context omitted.

"Unlimited" in terms of Internet access/bandwidth has always been a contentious term. And I mean _always_ because back in 1995 I worked for an ISP and when we introduced our "Unlimited" dial-up plan, I can't tell you the number of people who got mad at us because they couldn't dial in and stay connected 24/7 all month long. We explained it in our terms of use (and actually had a really clear tl;dr in non-fine print i…

That sounds like you're talking about the distinction between an unlimited connection with a SLA, and an unlimited connection provided on a best-effort basis. But the modern corruption of "unlimited" doesn't even rise to the level of "best-effort".

I think the similarity (in my mind) is the "you can't be charged for overages" aspect of it..

Use as much as you can, you won't be charged any more than X dollars per month..

But past a certain point, you will be throttled.. Not cut off, but slowed..

And back in the ISP days, we would actively disconnect high-usage users to free up phone lines during peak times (which was typically 6-10pm on weekdays and 1pm to 10pm on weekends)

Depending on how old you are, you may or may not remember a time when ISPs advertised their "user-to-line ratios", meaning we didn't have a phone line for every customer - we maintained a 7:1 ratio which was considered good back then).

So in order to allow the lower-usage customers to get online to check their emails or surf after dinner, we had to make sure that there were lines available.

If you had already used more than (I think - memory is fuzzy here) 150 hours per month, then you were subject to being disconnected during peak hours.

So in effect, we were also throttling them, which is similar to what wireless carriers do today I think...

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