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Cyberpunk 2077 delayed to December 10

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Re: Cyberpunk 2077 delayed to December 10

#51
post #39

Earlier quoted context omitted.

There is at least one 3rd-party benchmark available at this point. AMD is slightly, possibly margin of error, ahead of NVIDIA. Assuming that the benchmarks are good, that AMD will undercut NVIDIA (as they tend to do) and that you don't want to do ML, Radeon is probably going to be the one for those who have been waiting.

AMD is holding the RDNA 2 reveal tomorrow: https://www.amd.com/en/events/gaming-2020 AMD has historically undercut Nvidia, but at a cost of power consumption, heat output, and feature set. Let's see what they have.

Have you seen the power consumption numbers for the 30xx series? I'ts pushing 400w at full load[1]. Not sure AMD can just smash their voltages up to try and be competitive this time.

1. https://www.techpowerup.com/review/nvidia-geforce-rtx-3080-f...

Re: Cyberpunk 2077 delayed to December 10

#52
post #23

Earlier quoted context omitted.

I'm always fascinated by people who insist on applying their own interpretation of something to other people's lives/businesses/processes. Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. I don't understand the fixation of catching people in an alleged lie.. What's the difference whether they genuinely underestimated the time required to do something _th…

I am not familiar enough with gaming jargon, but I must say I am not happy with the trend of businesses deciding to change the meaning of a word and everyone else playing along. For example: - Unlimited data plan: it means you can use it until you hit 10GB, then the speed will be cut to 40kbps. But hey, you can use as much of the 40kbps speed as you want. - Lifetime updates: we provide updates until we decide the dev…

"Unlimited" in terms of Internet access/bandwidth has always been a contentious term.

And I mean _always_ because back in 1995 I worked for an ISP and when we introduced our "Unlimited" dial-up plan, I can't tell you the number of people who got mad at us because they couldn't dial in and stay connected 24/7 all month long.

We explained it in our terms of use (and actually had a really clear tl;dr in non-fine print in our ads) that customers could use as much as they could without worry of being charged for overages or getting cut off after a certain number of hours, but it was not a _dedicated_ account that promised 24/7 service.

But certain customers insisted that _their_ interpretation of the word was the one that _we_ should be held to.

One customer even took us to small claims court, and lost.

For the rest, our typical response was to say we were sorry this wasn't the plan they were expecting, and we'd happily refund their most recent month and close their account. That's almost always when they would change their mind and suddenly be ok with the terms. ;-)

Re: Cyberpunk 2077 delayed to December 10

#53

Earlier quoted context omitted.

This game is the only reason I want to upgrade my GPU. Maybe there will be enough new Geforces or Radeons in stock by then.

It might be an important marketing consideration: necessary hardware upgrades might be delaying Cyberpunk 2077 sales.

According to their recommendations you should be fine with any mid-high level PC built in the last 3-4 years:

    Core i7-4790 or Ryzen 3 3200G
    GTX 1060 6GB or R9 Fury
    12GB RAM
    70GB SSD storage
    Windows 10 64-bit

Re: Cyberpunk 2077 delayed to December 10

#54
post #42
post #23

Earlier quoted context omitted.

I'm always fascinated by people who insist on applying their own interpretation of something to other people's lives/businesses/processes. Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. I don't understand the fixation of catching people in an alleged lie.. What's the difference whether they genuinely underestimated the time required to do something _th…

> Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new. no it is nothing new. is it better than it was in the past? probably not. I mean if I buy a fucking disk and need to redownload the whole content of the disk from the internet anyway, that sucks really hard, for a lot of people. especially for archiving purposes. how can it be that the game is like 40gb…

With asset build pipelines that do lots of preprocessing, compress everything, and pack things with a layout that tries to minimise disk seek time while playing, it's conceivable that relatively small changes in the source data can result in touching large amounts of the final compressed assets.

But I don't work in the industry, so read my statements as just the ramblings of an interested amateur.

Regardless of the technical reasons for them, I personally dislike the reliance on day-0 patches.

Re: Cyberpunk 2077 delayed to December 10

#55
post #52

Earlier quoted context omitted.

I am not familiar enough with gaming jargon, but I must say I am not happy with the trend of businesses deciding to change the meaning of a word and everyone else playing along. For example: - Unlimited data plan: it means you can use it until you hit 10GB, then the speed will be cut to 40kbps. But hey, you can use as much of the 40kbps speed as you want. - Lifetime updates: we provide updates until we decide the dev…

"Unlimited" in terms of Internet access/bandwidth has always been a contentious term. And I mean _always_ because back in 1995 I worked for an ISP and when we introduced our "Unlimited" dial-up plan, I can't tell you the number of people who got mad at us because they couldn't dial in and stay connected 24/7 all month long. We explained it in our terms of use (and actually had a really clear tl;dr in non-fine print i…

That sounds like you're talking about the distinction between an unlimited connection with a SLA, and an unlimited connection provided on a best-effort basis. But the modern corruption of "unlimited" doesn't even rise to the level of "best-effort".

Re: Cyberpunk 2077 delayed to December 10

#56
I've been eagerly waiting for this game to get my RPG fix, but recently the agony became too great and I bought Ghost of Tsushima instead. What a great game! Now I'm more glad I didn't wait. I can only play a couple of these sandbox monsters each year, so I'm penciling in Cyberpunk for 2077, when I can download it to my brain implant in the cryo tank.

Re: Cyberpunk 2077 delayed to December 10

#57

>"Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or 'going gold', means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar." No... that's actually exactly what it means. Going gold means the branch is cut, it's in the can, and discs are being…

Is it illegal to keep working on a game after gold or...?

Re: Cyberpunk 2077 delayed to December 10

#58

Earlier quoted context omitted.

Absolutely. First it pertains to the persistent problem of projecting release dates and committing to them. More importantly, it adds data points to the story of CD Projekt Red getting press for bragging about no ‘mandatory’ crunch time and subsequently adopting a brutal mandatory crunch at the home stretch.

They also told their staff there would be mandatory overtime after promising the community that would not be the case. And now it's being delayed, so does that mean the mandatory overtime just got extended another few weeks as well or did they delay it so that they could cancel the mandatory OT?

Right, they've been in the overtime phase for "finishing the game" since ... january? now?

Re: Cyberpunk 2077 delayed to December 10

#59
post #27

Those people angry that a software corporation lied to them about the certainty of a product release should just consider the game to have started early. "Welcome to Cyberpunk 2020! All public statements are bottom-line-boosting propaganda, and if you want the real truth, or our software, so bad, break into our systems and take it."

I've been wondering for a while now how the cyberpunk setting holds any more water as fiction these days. It seems to mostly have grown into "this is simply our reality now."

Except with more tech implants (which we might have soonish too if Neuralink works out, I guess) and urban decay.

Re: Cyberpunk 2077 delayed to December 10

#60
post #7

Don't get me wrong, I do love games and cyperpunk culture. But is this REALLY HN frontpage worthy?

Absolutely. First it pertains to the persistent problem of projecting release dates and committing to them. More importantly, it adds data points to the story of CD Projekt Red getting press for bragging about no ‘mandatory’ crunch time and subsequently adopting a brutal mandatory crunch at the home stretch.

> brutal mandatory crunch

It was my understanding that they asked people to work an extra 8 hours per week (the maximum under Polish law, for no more than 150 hours per year) and paid extra for it (again, as required by law). While this is definitely not ideal and crunch is, IMHO, due to project mismanagement, especially after promising they wouldn't, but I wouldn't exactly call this "brutal", especially considering that covid has messed up many people's plans.

Now, if non-polish contractors got a worse deal, I don't know...

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