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Cyberpunk 2077 delayed to December 10

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Re: Cyberpunk 2077 delayed to December 10

#13

Pushing to release a "minimum viable product" over polishing games prior to launch is something more game development companies should do.

That's what people asked for before and also what we got, "Early Access" games. But instead of getting games that steadily improve radically over a long period of time, you get unfinished games that get a bit of polish before "1.0" is released as a marketing update almost.

Of couse, there are a few exceptions to this rule, like HNs favorite; Factorio, and Kerbal Space Program, Prison Architect, Rimworld are a few other examples. But most Early Access games released are in reality excuses for releasing something unfinished early, and only do small changes after that.

Re: Cyberpunk 2077 delayed to December 10

#16

Pushing to release a "minimum viable product" over polishing games prior to launch is something more game development companies should do.

Almost all indie games seem to be doing early access these days and I agree that it's a good idea in many cases. In a narrative game like Cyberpunk, however, I want the game to be right at launch because that's when I'll be playing it and I'll probably only play once.

Re: Cyberpunk 2077 delayed to December 10

#17
post #7

Don't get me wrong, I do love games and cyperpunk culture. But is this REALLY HN frontpage worthy?

Absolutely. First it pertains to the persistent problem of projecting release dates and committing to them.

More importantly, it adds data points to the story of CD Projekt Red getting press for bragging about no ‘mandatory’ crunch time and subsequently adopting a brutal mandatory crunch at the home stretch.

Re: Cyberpunk 2077 delayed to December 10

#18

Pushing to release a "minimum viable product" over polishing games prior to launch is something more game development companies should do.

how does this make sense for a single-player rpg? most videogame sales happen within one or two months of release, and most people are not going to replay this kind of game unless they really like it.

this is pretty much the only release I'm looking forward to this year, and I very much appreciate that they are pushing it back until they feel it is finished.

Re: Cyberpunk 2077 delayed to December 10

#19

Pushing to release a "minimum viable product" over polishing games prior to launch is something more game development companies should do.

That's what people asked for before and also what we got, "Early Access" games. But instead of getting games that steadily improve radically over a long period of time, you get unfinished games that get a bit of polish before "1.0" is released as a marketing update almost. Of couse, there are a few exceptions to this rule, like HNs favorite; Factorio, and Kerbal Space Program, Prison Architect, Rimworld are a few oth…

> Factorio, and Kerbal Space Program

the mvp model works well for games like this that aren't really story based. I'm always happy to start a new map in factorio to see what got added in the latest version. I'm not gonna go back and replay a 40+ hour rpg just to see what it's like with a few less bugs or a couple new cutscenes.

Re: Cyberpunk 2077 delayed to December 10

#20
post #7

Don't get me wrong, I do love games and cyperpunk culture. But is this REALLY HN frontpage worthy?

Absolutely. First it pertains to the persistent problem of projecting release dates and committing to them. More importantly, it adds data points to the story of CD Projekt Red getting press for bragging about no ‘mandatory’ crunch time and subsequently adopting a brutal mandatory crunch at the home stretch.

They also told their staff there would be mandatory overtime after promising the community that would not be the case. And now it's being delayed, so does that mean the mandatory overtime just got extended another few weeks as well or did they delay it so that they could cancel the mandatory OT?
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