Earlier quoted context omitted.
So, genuine question-- why did Apple allow Mk II into the App Store if the first screen is a "you must make a purchase", which is exactly what they rejected Hey for? Is there a trial of some sort to satisfy the requirement that your app has to "work" on download (edit: or are Apple IAP paywalls ok and I am just misunderstanding the App Store rules, which is very easy to do...)?
This article ( https://www.theverge.com/2020/6/16/21293419/hey-apple-reject... ) suggests that Hey was rejected because it didn't use Apple's in-app purchases?
> “You download the app and it doesn’t work, that’s not what we want on the store,”
https://techcrunch.com/2020/06/18/interview-apples-schiller-...
Now, he does follow with (quoting the TechCrunch article):
> This, he says, is why Apple requires in-app purchases to offer the same purchasing functionality as they would have elsewhere.
So, even though I, as a user, may consider the app to "not work" if it just asks me for a purchase immediately, Apple appears to consider an IAP prompt to be ok.
Anyways, I am an Halide v1 user so I have access to Mk II and love the app, but I'm just curious about how Apple makes these decisions.