Live data from Hacker News

Halide Mark II

halide.cam

31–40 of 101 posts

Re: Halide Mark II

#31
post #23
post #19

Earlier quoted context omitted.

Such a sad part of iOS. I have several high quality photo apps I prefer, and almost always end up using the default one because its easier to access.

To be fair, Android also doesn’t make third party camera apps accessible while locked.

Just installed a 3rd party app on my pixel 3, made it the default and tried this. Worked just fine and popped up the 3rd party app.

Re: Halide Mark II

#32
post #21

Good on the Lux team for making it optional, but this is yet another app that wouldn’t have needed to introduce a subscription model if Apple would just relent on its unbending services push and add a mechanism for paid upgrades to the App Store.

Upgrades should already be possible, using bundles and the Complete My Bundle functionality. It's not terribly user-friendly perhaps, but should (in theory) work. A bit more expanded at http://www.eiman.tv/blog/posts/upgradepricing/index.html - haven't looked at this since 2016 though so perhaps something has changed since then.

Halide dev here. We _might_ write more about our upgrade strategy in the future, but we did explore app bundles. There were a number of concerns. For example, many blog posts out there point to the old version of our app in the App Store, and App Store Search is non-deterministic, so it's way less confusing to replace the existing SKU than have folks buy the wrong version.

Re: Halide Mark II

#34

Earlier quoted context omitted.

Halide author here. Previously, you would pay-once at the time of download, so this isn't much different than what we had before. That said, we wish the App Store offered a better solution than what we had to settle with; we'd much rather people know up-front the business model than download the app, be surprised, and possibly leave a negative review. As far as replacing the first party camera, it's by far our top us…

So, genuine question-- why did Apple allow Mk II into the App Store if the first screen is a "you must make a purchase", which is exactly what they rejected Hey for? Is there a trial of some sort to satisfy the requirement that your app has to "work" on download (edit: or are Apple IAP paywalls ok and I am just misunderstanding the App Store rules, which is very easy to do...)?

[deleted]

Re: Halide Mark II

#35
I wish trials didn't require me signing up for a subscription. I have a bad habit of doing a trial and then life happens and suddenly I'm charged for something I forgot to cancel and can't get a refund. I might give this a go for a trial but I'm always so hesitant.

Re: Halide Mark II

#36
post #17

Earlier quoted context omitted.

They fixed it. Just downloaded the bugfixed version and it restored my purchase.

24 minutes later from EU I downloaded the update and I’m locked out from Restore with a “Purchase Not Found” error.

Sorry about the v1 upgrade experience. Sadly, it's hard to predict how long it takes the App Store CDN to propagate. A few years ago we had a launch that took 11 hours(!) before people started seeing it. Luckily we did not hit that snag this time, so hopefully you'll see it in the next few hours.

Re: Halide Mark II

#37
post #16

That was confusing. When I saw the app and that it offers in-app purchases, I thought something minimal would be possible without a purchase. But after downloading and launching it, I see the prompt to buy the subscription or the one time purchase, and nothing more. The app description on the store doesn’t make this — that a purchase must be made to use it — clear either. Edit: An observation I’ve had is that third p…

Halide author here. Previously, you would pay-once at the time of download, so this isn't much different than what we had before. That said, we wish the App Store offered a better solution than what we had to settle with; we'd much rather people know up-front the business model than download the app, be surprised, and possibly leave a negative review. As far as replacing the first party camera, it's by far our top us…

[deleted]

Re: Halide Mark II

#38

Earlier quoted context omitted.

Halide author here. Previously, you would pay-once at the time of download, so this isn't much different than what we had before. That said, we wish the App Store offered a better solution than what we had to settle with; we'd much rather people know up-front the business model than download the app, be surprised, and possibly leave a negative review. As far as replacing the first party camera, it's by far our top us…

So, genuine question-- why did Apple allow Mk II into the App Store if the first screen is a "you must make a purchase", which is exactly what they rejected Hey for? Is there a trial of some sort to satisfy the requirement that your app has to "work" on download (edit: or are Apple IAP paywalls ok and I am just misunderstanding the App Store rules, which is very easy to do...)?

Apple’s issue with Hey was that you couldn’t pay for it via IAP.

Re: Halide Mark II

#39

Earlier quoted context omitted.

Halide author here. Previously, you would pay-once at the time of download, so this isn't much different than what we had before. That said, we wish the App Store offered a better solution than what we had to settle with; we'd much rather people know up-front the business model than download the app, be surprised, and possibly leave a negative review. As far as replacing the first party camera, it's by far our top us…

So, genuine question-- why did Apple allow Mk II into the App Store if the first screen is a "you must make a purchase", which is exactly what they rejected Hey for? Is there a trial of some sort to satisfy the requirement that your app has to "work" on download (edit: or are Apple IAP paywalls ok and I am just misunderstanding the App Store rules, which is very easy to do...)?

This article (https://www.theverge.com/2020/6/16/21293419/hey-apple-reject...) suggests that Hey was rejected because it didn't use Apple's in-app purchases?

Re: Halide Mark II

#40

Earlier quoted context omitted.

Halide author here. Previously, you would pay-once at the time of download, so this isn't much different than what we had before. That said, we wish the App Store offered a better solution than what we had to settle with; we'd much rather people know up-front the business model than download the app, be surprised, and possibly leave a negative review. As far as replacing the first party camera, it's by far our top us…

So, genuine question-- why did Apple allow Mk II into the App Store if the first screen is a "you must make a purchase", which is exactly what they rejected Hey for? Is there a trial of some sort to satisfy the requirement that your app has to "work" on download (edit: or are Apple IAP paywalls ok and I am just misunderstanding the App Store rules, which is very easy to do...)?

The problem with Hey is that they were directing you to their website, circumventing apple's payment mechanisms. If you're using their stuff and giving them their cut you're gucci.
Post reply on HN