In addition to the annual $100 (if it hasn't changed) developer fee, should they start charging a per install/download fee. What do you say to that?
I also don't like Apple's insistence of "only IAP or nothing at all (not even a mention)" but how do you suggest they make profit from the developer side? Or they should not do that at all?
It should be 10%? 20? 5%? What will be an acceptable %? Who decides that? What's the framework for deciding that?
I see one solution, and it's far fetched, developers/companies should fund and push for an alternative open platform, along with phone/device makers. Something that's not tightly controlled like iOS and Android. But then they will be losing on iOS. I think they will have a choice to make, consumers as well. Also, it's not an easy and short term solution.
We gleefully buy Macs, but imagine you buy a Lenovo/etc laptop and you are told you can't install Linux on this, only Windows. I won't be comfortable with that, but I am comfortable with the Mac buy where I Windows can be installed only via Mac (and Linux isn't even supported) - of course there could be work around with lots of circus and you cna live with a broken system.
Problem is not the cost. Problem is mono/duopoly of walled gardens.