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Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

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Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#101
post #59

Earlier quoted context omitted.

Rift S is discontinued, their marketing materials notwitstanding. Half Life Alyx can only be played by a standalone headset if you let a computer run the all the graphics and game logic, similar to how an iPad can be used as a second monitor for Apple devices. It's really quite different from smart/dumb TV.

It's the same. The market is VR gaming. People who want to play VR games choose what headset to buy. Simple as that. The TV/iPad comparison doesn't work. It's very common to have both a TV and an iPad, but I have yet to meet anyone who has both tethered and untethered VR headsets, and thinks of them as distinct. The VR market is small and may differentiate in time, like how "mobile" has grown so it's common to have a…

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Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#102

Earlier quoted context omitted.

I tried to look this up, and I found people saying you don’t need an Xbox Live account, but you still need a Microsoft account. Would appreciate any authoritative source that can answer the question.

You need a Microsoft account to do anything with an Xbox One or Xbox Series, including playing offline games. If you don't have one, you get a series of prompts to create one. Doesn't need to be linked to anything, not even an email. If this is being used to bypass a ban, the console will get banned.

Isn't the accessory line pretty blurred with a device like the Apple Watch? The Apple Watch is about as powerful as computers from the 2000s (if not even more recently)[1] & has it's own line of accessories [2], & has its own cellular & WiFi connections. In theory Apple could make setup not require an iPhone if they wanted & even allow wireless displays. Smartwatches really are more companion devices that are tethered to phones to speed up the setup/input process & the phone acts like a smarter virtual display.

[1] Can't find the speed of the latest one but the S5 is a 64-bit dual-core 2.4 Ghz CPU (I think the S6 is 20% faster than that?) with 1 GB of RAM & 32GB of storage. That's a pretty hefty device & will eventually consume a lot of needs for a phone. [2] https://www.apple.com/shop/watch/watch-accessories

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#103
post #25

Earlier quoted context omitted.

I think you're conflating "able to do" vertical integration with "must do" there, fwiw.

If you want to use the apple watch you must have an iphone, which somehow seems worse: https://www.imore.com/can-you-use-your-apple-watch-your-andr...

Critically, if I want to use a smartwatch with an iPhone, I’m not limited to the Apple Watch.

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#104

Earlier quoted context omitted.

Tangentially related: newly-created Facebook accounts are a whole lot harder to keep up these days if you’re just using them for a single purpose, like following events. I created an account last year to get more socially involved in my community but I didn’t want to post any personal information and my account kept getting disabled unless I added pictures and filled out certain sections of my profile. Not sure if it…

I'm 100% in agreement that a Facebook account shouldn't be required to use an Oculus. But to continue on your tangent, I'm curious what people expect Facebook to do if they don't collect some amount of identifying information. On one hand they have a huge problem with bots, fake likes, and misinformation accounts, and on the other hand people complain about and avoid the steps they take to prevent those accounts. So,…

While problems like fake likes and election misinformation are real, that's feels completely orthogonal to me playing VR games. Making me jump through hoops to keep playing a copy of Beat Saber that I already bought is frankly insulting

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#106

> The report states that, “conditioning access to a product or service in which a firm has market power to the use of a separate product or service is anticompetitive.” I agree with this. I shouldn’t have to have a social media account in order to use a product that isn’t directly related to social media. Accounts like Microsoft aren’t the same as Facebook IMO because they tie products and services I’ve purchased to…

Tangentially related: newly-created Facebook accounts are a whole lot harder to keep up these days if you’re just using them for a single purpose, like following events. I created an account last year to get more socially involved in my community but I didn’t want to post any personal information and my account kept getting disabled unless I added pictures and filled out certain sections of my profile. Not sure if it…

Just post right wing and qanon stuff and you should be safe. Half /s

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#108
Let's just be glad Facebook didn't buy NVIDIA or something. Imagine having to have a social media account in order to get display drivers working so you can see your screen. This is absolutely bonkers and should not be acceptable.

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#109

Earlier quoted context omitted.

If you want to use the apple watch you must have an iphone, which somehow seems worse: https://www.imore.com/can-you-use-your-apple-watch-your-andr...

Critically, if I want to use a smartwatch with an iPhone, I’m not limited to the Apple Watch.

But the analogy here is that if you buy Apple Watch, it is reasonable that it is tied tk iPhone.

just like you are buying oculus quest knowing that it is tied to FB

Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive

#110
post #52

I think not forcing Facebook login will speed up adoption of VR and will benefit Facebook in the long run anyway. Source: my brother in law this weekend was going to buy an Oculus Quest 2 after I showed him my Oculus Quest 1. But the Facebook login requirement gave him pause. There’s a lot of intersection between early adopters and people consciously not on Facebook (maybe on other Facebook properties but not Faceboo…

The biggest reason imho is that the entire enterprise market is going to eschew these since they cannot ask their employees to log into personal Facebook accounts. Throwing out the whole enterprise business market for this is insanity in my view. Facebook has a real chance here to be the owner of the next, possibly last great computing platform - but not if they hobble themselves like that.
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