Earlier quoted context omitted.
> If I am a bad actor I can submit an app for review and activate an evil mode after the application is approved. While this is of course still possible, the store model allows you to disable the app and remove the store listing to prevent further distribution of the bad app. You would be giving this up ability if you allowed third-party distribution. The fact that review is necessary in the first place also serves a…
>the store model allows you to disable the app and remove the store listing to prevent further distribution You do not need a store to blacklist a known bad application, you can have the OS do what OSX is doing now(I read on HN about this, I don't run any newer OSX versions) check an app when it starts against a blacklist. I agree that a review will catch low level effort of malware and I am not advocating for no off…
> The statistics for malware on iOS vs Android could be problematic if you don't compare equal user groups, Like a rich kid will buy the games from Steam or Apple store, some poor kid will try to get some free games so IMO we should compare similar population.
Even within the Android platform Google has reported an 8x difference in malware between devices that use side-loading compared to devices that use only the Google Play Store (https://source.android.com/security/reports/Google_Android_S...). In other words, it is specifically side-loading and third-party app stores that cause the biggest problem.
We've already seen this same story play out on Windows. Why would we expect it to be any different here?