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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

bethesda.net

391–400 of 798 posts

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#391

Earlier quoted context omitted.

There are more: - paradox interactive - rockstar, which is strong from gta v online and rdr - cd projeckt red, which also get income from gog and hyped cyberpunk - valve won't exit software devs in short time, their investment in vr is big. I won't be surprised if they release vanity knives with lootbox though IMO Bethesda decided to sell to MS because their recent games cannot generate enough popularity. They can on…

Fallout 4 was a massive hit and they've got a new franchise about to come out (Starfield). Wolfenstein + Dishonored have consistently sold well. In May 2016, 5 years after Skyrim was released, it was valued at $2.5 billion, now it's being bought 4 years later for $7.5 billion. I appreciate some Bethesda fans have a weird agenda, but you are wrong. Also, Starfield has been written in an overhauled engine, so again, wr…

> ... stop the small minority of rabid fans that keep on harping about their imagined deficiencies of the creation engine with every new Bethesda game.

Seeing as there are still some ancient problems with CreationKit (physics over 60fps, widescreen support, etc), I'll be interested to see how much they will overhaul it and how many old bugs will have to be fixed by the community (see nexusmods "Universal Patch" for any CK Bethesda game).

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#392

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

I actually feel compelled to express an opinion regarding WoW classic: It's a garbage money grab. The idea that there is a huge nostalgia fueled demand for the original experience doesn't absolve a multi-billion dollar developer from a complete lack of support or quality of life improvements to the game. There is just too much overlap with the fact that they can literally re-release a game with practically zero devel…

If you think wow classic had "practically zero development cost", you don't know what you're talking about.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#393

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

Indy is great if you like one of the genres where they excel (e.g. rogue like, deck builder, walking simulator, retro, traditional RPG, etc.). However, if you are into genres like modern FPS or open world action adventure then good indy games are difficult to come by.

Maybe not "indie," but you don't have to look to the big 4 publishers for the best FPS and open-world action games these days.

Witcher 3 and Cyberpunk 2077 came out of CDProject Red. My favorite FPS of the last few years (Hunt: Showdown) came out of Crytek.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#394
So this is it! Bethesda is officially dead. ESO was the early prognosis and 76 was the death rattle. This is the funeral.

Morrowind was a masterpiece of a game. Oblivion was amazing. Skyrim was quite special and carried the genre forward but left behind important bits from morrowind. The job of making the spiritual successor to oblivion and morrowind is now officially open to anyone because Bethesda will never do it.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#395
post #340

Earlier quoted context omitted.

Fallout 4 was a massive hit and they've got a new franchise about to come out (Starfield). Wolfenstein + Dishonored have consistently sold well. In May 2016, 5 years after Skyrim was released, it was valued at $2.5 billion, now it's being bought 4 years later for $7.5 billion. I appreciate some Bethesda fans have a weird agenda, but you are wrong. Also, Starfield has been written in an overhauled engine, so again, wr…

Fallout 76 was an unmitigated disaster and absolute embarrassment to the studio however [1]. [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8

So? Lots of studios have flops. The point is they've had plenty more successes since Skyrim. I even forgot to mention DOOM and Prey. And don't forget, FO76 wasn't even made by the main studio.

Adding the back catalogue to gamepass (and probably taking it all off steam), is part of the price too.

Hell, if the price was $7.5 billion even after the FO76 flop, what would it have been if they'd pulled it off? Making a whole new type of MMO.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#396

Earlier quoted context omitted.

> Right now, Steam is still the leader I wonder how they compare to Apple.

Apple probably doesn't have much revenue from the OS X desktop store, but if we're talking about total gaming revenue, Steam is around $5 billion/year and Apple is around $20 billion/year. Although I'm pretty sure Apple's # represents gross sales, not their 30% cut. I don't know if Steam's # is the revenue they receive after their cut, or if it's gross sales. If their # is the cut they take, they'd be far ahead of th…

From a gamedev friend, there is no money on macOS. iOS and apple arcade is a viable option, but on Steam, the macOS sales are not worth the headache support and development gives you. Lots of quirks to work around with macOS, and more to come with the ARM transition as apple will surely blame developers for performance problems with x86 titles. Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store. It eats into profits for Indies.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#397
post #258
post #52

Earlier quoted context omitted.

Nintendo is self-sustainable, Apple is exerting a lot of influence among smaller studios with Arcade. Like Annapurna Interactive (which is nota bene funded by Oracle).

> Nintendo is self-sustainable, Apple is exerting a lot of influence among smaller studios with Arcade. Like Annapurna Interactive (which is nota bene funded by Oracle). I feel Apple Arcade sucks. I recently subscribed, cause I thought maybe my daughter would enjoy it. But most of the games are still too hard for her. So then I tried to play some games on Arcade for myself, but can't say I enjoyed it. Played a few ga…

Apple's entire approach to gaming is broken. I tried to play various games on my iPad Pro and AppleTV recently and just getting a controller to work is a shitshow. Half the games that work with controllers have weird moments where you need to touch the screen.

It's fine for extremely casual or touch based games but doesn't work for anything serious.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#399

Earlier quoted context omitted.

Also the fact that the Epic Games Store exists is a step towards countering Steam's monopoly on mainstream titles. People complain about the loss of functionality like screenshots or the in-game browser when using Epic. And there are exclusivity deals. Complaints against those things are valid, and the actual implementation of the storefront needs a lot of improvement, but I'm wondering if a Steam monopoly would have…

Steam has been good to me with their native Linux client, Linux client support, proton compatibility tools and community tool support (glorious eggroll proton version). Epic has nothing to offer me. Furthermore, I know some gamedevs personally who release an early access level title with exclusivity deal on epic's playform just so that they gain access to further funding to finish the game and release on Steam for th…

Phoenix Point was a game I cared about a lot. Then one day, they announced they would not be making a Linux version. Not long after they announced it will be Epic exclusive for a year.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#400

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

Indy is great if you like one of the genres where they excel (e.g. rogue like, deck builder, walking simulator, retro, traditional RPG, etc.). However, if you are into genres like modern FPS or open world action adventure then good indy games are difficult to come by.

It doesn't take many to saturate those markets though.

If you're looking for a good indie shooter, look at Diabotical[0]. It's more Quake than Quake Champions was, or even Rocket Arena for that matter. There's plenty of pro-level gameplay on Zoot's stream[1] as well.

0: https://www.diabotical.com/

1: https://www.twitch.tv/thisiszoot

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