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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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371–380 of 798 posts

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#371
People are forgetting that the original Zenimax Studios is not exactly the most pro-gaming group of shareholders. Their original motivations were to increase shareholder value (I imagine that Fallout 76 decision was a factor among this).

I think Microsoft’s gaming vision aligns well with Bethesda’s and they probably have a better vision compared to Zenimax board of directors.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#372
Cool and if Im not mistaken Zenimax Online's headquarters is down the street from me in Hunt Valley, MD. Nice area with nice housing that isn't crazy expensive, especially right on the border of MD/PA.

Any other Hacker Newers live close to there too?

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#373

Earlier quoted context omitted.

Why not both? So far Microsoft has been pretty "hands off" with the development process of a lot of the IPs it has acquired.

No, not at all. They've been pretty hands-off with their most recent acquisition, but one studio does not a trend make.

Looking outside of the gaming space their recent acquisitions seem to have gone fine, no? For example Github seems to go well, Linkedin was always pretty shit and unethical, so I'm not sure it's any better or worse. Citus seems to still be going well and still offers on-prem or enterprise versions on other clouds than Azure. Xamarin is more open-sourced since Microsoft took over.

IMO, (and if you told me I'd say this 10 years ago I'd say you're crazy) of the big tech companies right now I think MS might be the best steward.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#374
post #301

Carmack on the acquisition: > Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles. https://twitter.com/ID_AA_Carmack/status/1308069857913720832...

The fact that Zenimax corporate, and likely some unknown exec in that machine, had a long standing grudge against John Carmack made me loose so much respect for them. I may not always agree with Carmack from what I've read on twitter (he works for Facebook now) but I have the utmost respect for him, his transparency in his key note lectures, and his supremely engineering focused priorities. His leadership at id Softw…

Just wanted to point out a small discrepancy here: As his bio on Twitter says, he's currently an independent AI researcher. But also sometimes consults for Oculus VR, although not actively employed there anymore. [0]

It'd be very interesting to see if his return to Id might spark some changes :)

[0]: https://twitter.com/ID_AA_Carmack

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#375
post #301

Carmack on the acquisition: > Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles. https://twitter.com/ID_AA_Carmack/status/1308069857913720832...

The fact that Zenimax corporate, and likely some unknown exec in that machine, had a long standing grudge against John Carmack made me loose so much respect for them. I may not always agree with Carmack from what I've read on twitter (he works for Facebook now) but I have the utmost respect for him, his transparency in his key note lectures, and his supremely engineering focused priorities. His leadership at id Softw…

What grudge is he even talking about? The lawsuits?

https://en.wikipedia.org/wiki/ZeniMax_v._Oculus

https://techcrunch.com/2017/03/09/oculus-cto-john-carmack-is...

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#376
post #91

Bethesda has become formulaic, with the elements of gameplay virtually the same amongst titles. Same across the board really, not much genre-defying for quite a while. Outer Worlds, Fallout, and so on just differ by visuals and story, the general jist is all samey samey. No innovation. No just single series but across the estate. Nothings been as good as Fallout 3 & Skyrim, just repetitions and echoes of greatness. I…

> Nothings been as good as Fallout 3

The irony is beyond my mortal understanding, but NV certainly flagships the IP today, behind maybe 2.

Both different developers.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#377
post #360

Earlier quoted context omitted.

To add to the parent here, Doom was made by id Software, which generally has a huge history of making very good FPS games. I'm certain they were given a lot of leeway from the producer. Arkane's 2016 Prey was just amazing... shame so few immersive sims get made anymore.

One thing that confused me, is the Announcement says MS is acquiring Doom IP, but from what I can tell they are not acquiring id Software, so how is that going to work?

They're acquiring Zenimax, and Zenimax owns id software. So id is part of the deal.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#378
post #78

Earlier quoted context omitted.

Unity just had its IPO, and the technology is powering a huge fraction of games across all platforms, from recent hit Fall Guys to Pokemon Go, to thousands of indie efforts, not to mention wide adoption in both the AR software industry and as a platform for many AI research projects. I don't know what its financial future will be as the company has been focusing on growth over profit, but it's a significant player. T…

According to Switch data, Unity powers about 50% of its games. It is also the tier1 engine sponsored by Google and Microsoft for their 3D offerings, Godot needs to grow a bit more to reach that level of relevance for game studios, AR/VR companies and Hollywood now looking at Unity.

Unity is definitely a big player on all platforms, but it's probably strongest on smartphones / AR / simulation for AI / and indie developers. Epic's niche with Unreal is more high end AAA games / big studio console releases, and now apparently Hollywood & VFX. Disney and ILM are using Unreal for real-time on-set backdrops in shows like The Mandalorian: https://venturebeat.com/2020/02/20/ilm-reveals-how-it-used-u...

https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Un...

The underlying C++ source code is available for both commercial engines, but Unity charges high fees for source access, and only on a direct per-studio basis, whereas Unreal 4's source is available on GitHub if you pay $20/mo. The vast majority of Unity developers work within its IDE and C# API. There are definitely strong network effects from the sheer number of developers using Unity, such as the amount of documentation, tutorials, and C# code available online.

But again, Godot is fully open source and getting consistently better as it evolves. It's C++ based, closing in on competitive rendering, ported to every relevant architecture, and has a full IDE and scripting system. It reminds me a lot of the Blender project. At some point, some significant video game IP will be built using it and shake things up. It's just a matter of time.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#379

Soon we'll just have Microsoft, Epic, and a conglomeration of EA, Activision, and Ubisoft after Bobby Kotick forces them all to merge. Facebook will bungle up any chance they have of capturing the gaming market after writing a cryptic paragraph about their legal right to request blood samples from all Oculous users in the TOS. Valve will quietly exit software development altogether, and pivot to building custom vanit…

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

I actually feel compelled to express an opinion regarding WoW classic:

It's a garbage money grab.

The idea that there is a huge nostalgia fueled demand for the original experience doesn't absolve a multi-billion dollar developer from a complete lack of support or quality of life improvements to the game.

There is just too much overlap with the fact that they can literally re-release a game with practically zero development costs.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#380

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

This is the inevitable trend of gaming since the 90s. Small team makes innovative and interesting game. Gets bought, makes a good sequel, then milks IP forever. It's up to you to move on.

if they would just keep cranking out sequels at the same level of quality but no real innovation, I would be pretty happy. mass effect 1 was pretty good, me2 was great, me3 was still decent. why did they have to mess with the program for andromeda? similar with far cry. fc2 was great, but probably too unforgiving for the mainstream audience. they dumbed it down a bit for fc3, and fc4 was more of the same but with a couple pain points ironed out. then they had to mess everything up for fc5, why?

oddly enough, call of duty seems like a pretty good example of how to do a AAA franchise. they hit a winning formula with cod4, and they haven't really changed anything since. I'm not a huge fan of the series, but if you loved cod4, you'll love pretty much every game after that.

or an even better example: counterstrike. hardcore cs players will complain about subtle differences in the engine/hitboxes/netcode over time, but the core mechanics are exactly the same as in 1999. if it ain't broke...

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