Bevy 0.2
21–30 of 44 posts
Re: Bevy 0.2
#22Lead developer here. Feel free to ask me anything!
Re: Bevy 0.2
#23Lead developer here. Feel free to ask me anything!
comparison to amethyst?
He goes into a lot of the differences.
Re: Bevy 0.2
#24Re: Bevy 0.2
#25Re: Bevy 0.2
#26Earlier quoted context omitted.
Will this allow for async systems?
Don’t systems normally want fairly tight bounds on when they execute and how long? (Genuine question)
Re: Bevy 0.2
#27Lead developer here. Feel free to ask me anything!
No question, but thanks for fixing the CPU usage issues. Only seeing 0.4% CPU usage on the breakout example in release mode now. (credit to the rayon developers as well)
Re: Bevy 0.2
#28Lead developer here. Feel free to ask me anything!
Maybe I'm missing something looking at the examples on github, but is there an "end-to-end" example? I'm interested in seeing an example that has main/pause/settings menus, for example.
You can also adopt a `enum State { Menu, InGame }` Resource pattern, then have your systems key off of that state where necessary.
Re: Bevy 0.2
#29Lead developer here. Feel free to ask me anything!
Re: Bevy 0.2
#30The Rust gamedev scene is really exciting! I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot. Do you think gaming companies will start to invest in the Rust ecosystem?
Some already are. Embark Studios and Ready at Dawn.