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Bevy 0.2

bevyengine.org

21–30 of 44 posts

Re: Bevy 0.2

#26
post #25

Earlier quoted context omitted.

Will this allow for async systems?

Don’t systems normally want fairly tight bounds on when they execute and how long? (Genuine question)

We are considering async systems, but in general I do think that allowing them to suspend execution across frames would be undesirable (at least as a default).

Re: Bevy 0.2

#27
post #9

Lead developer here. Feel free to ask me anything!

No question, but thanks for fixing the CPU usage issues. Only seeing 0.4% CPU usage on the breakout example in release mode now. (credit to the rayon developers as well)

I'm glad it worked for you! All credit goes to @lachlansneff and @aclysma. They really did a great job here :)

Re: Bevy 0.2

#28
post #18
post #9

Lead developer here. Feel free to ask me anything!

Maybe I'm missing something looking at the examples on github, but is there an "end-to-end" example? I'm interested in seeing an example that has main/pause/settings menus, for example.

We don't really have a good end-to-end demo at this point. We're still building out some of the "core" pieces of state management (namely the Scene system, which works in the current form but isn't fully featured yet). In general transitions between menus/levels will happen via Scene transitions (similar to how godot handles it).

You can also adopt a `enum State { Menu, InGame }` Resource pattern, then have your systems key off of that state where necessary.

Re: Bevy 0.2

#29
post #9

Lead developer here. Feel free to ask me anything!

Is a roadmap available in some flat list? The roadmap feature at Github gives no good overview "at one look".

Re: Bevy 0.2

#30
post #4

The Rust gamedev scene is really exciting! I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot. Do you think gaming companies will start to invest in the Rust ecosystem?

Some already are. Embark Studios and Ready at Dawn.

Facebook recently acquired RaD so I wonder if that is impacting their tech choices. I know FB does use SOME rust but still.
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