Bevy 0.2
bevyengine.org
Bevy 0.2
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Re: Bevy 0.2
#2Re: Bevy 0.2
#3Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".
Re: Bevy 0.2
#4I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot.
Do you think gaming companies will start to invest in the Rust ecosystem?
Re: Bevy 0.2
#5The Rust gamedev scene is really exciting! I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot. Do you think gaming companies will start to invest in the Rust ecosystem?
Re: Bevy 0.2
#6Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".
I’m not surprised they have the ability to muster a community fairly quickly. Probably shared a lot of contributors with the Amethyst project.
Re: Bevy 0.2
#7Re: Bevy 0.2
#8I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine https://github.com/mrDIMAS/rg3d
Re: Bevy 0.2
#9Re: Bevy 0.2
#10I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine https://github.com/mrDIMAS/rg3d
As an outsider to game dev, what sort of aspects do people compare game engines by?