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Bevy 0.2

bevyengine.org

1–10 of 44 posts

Re: Bevy 0.2

#2
Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".

Re: Bevy 0.2

#3
post #2

Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".

Big props to cart (and of course everyone contributing!) for putting a huge focus on community development after release. It can be challenging to set aside the fun work but it looks like it has paid off so far. The async task system and WASM work are particularly exciting community contributions -- Bevy is much closer to being a viable web-game engine now thanks to those.

Re: Bevy 0.2

#4
The Rust gamedev scene is really exciting!

I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot.

Do you think gaming companies will start to invest in the Rust ecosystem?

Re: Bevy 0.2

#5
post #4

The Rust gamedev scene is really exciting! I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot. Do you think gaming companies will start to invest in the Rust ecosystem?

Some already are. Embark Studios and Ready at Dawn.

Re: Bevy 0.2

#6
post #2

Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".

The BDFL of the project, cart, shows a lot of emotional intelligence in this Amethyst community post about Bevy: https://community.amethyst.rs/t/bevy-engine-addressing-the-e...

I’m not surprised they have the ability to muster a community fairly quickly. Probably shared a lot of contributors with the Amethyst project.

Re: Bevy 0.2

#8

I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine https://github.com/mrDIMAS/rg3d

As an outsider to game dev, what sort of aspects do people compare game engines by?

Re: Bevy 0.2

#10

I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine https://github.com/mrDIMAS/rg3d

As an outsider to game dev, what sort of aspects do people compare game engines by?

Game enginity :-). But fundamentally same as everything else, features, platform support, maturity, API, performance etc.
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