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Cyberpunk 2077 Logos

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81–89 of 89 posts

Re: Cyberpunk 2077 Logos

#81
post #35

Earlier quoted context omitted.

You probably feel that way because the tabletop game that CD Projekt's game is based off of kind of defined the genre. Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.

I was under the impression that Gibson's Neuromancer defined the genre, but I'm not very knowledgeable about Cyberpunk so I might be wrong.

High tech, low life.

Re: Cyberpunk 2077 Logos

#82
post #32

Earlier quoted context omitted.

A. CD Projekt Red is really good at telling stories, period. B. Open world 1st person games are uncommon, especially big-budget ones C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games. Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to t…

> B. Open world 1st person games are uncommon, especially big-budget ones Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?

I would actually say they are not so much uncommon, as much as that they are infrequent and don't come out very often.

Re: Cyberpunk 2077 Logos

#83
post #79
post #66

Earlier quoted context omitted.

Yep, I really loved Witcher 3. What they achieved is combining an game that allows you to explore area without much limitation with a great storytelling. I'm a little bit of nervous, because this story is very different. What I really liked about Witcher 3 that it created atmosphere of folklore, and while it is fascinating, it's also dark. Especially when you go to Velen. People there are also complex, for example Bl…

And that's exactly the kind of storytelling that works very well in cyberpunk. Back in the 1980s or early 1990s I heard it described as its morality not being black-and-white, as it generally is in fantasy, but many shades of grey (a phrase that took on a life of its own since then).

In that case it sounds great. I really want them to succeed. I enjoyed Witcher 3 and wouldn't mind another great game.

Re: Cyberpunk 2077 Logos

#84

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

One of the reasons why I loved the Mass Effect Games (as well as KotOR, Jade Empire, Fallout) is because finally RPG set in something else besides D&D. I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much. There’s only really Shadow Run and Deus Ex to compare…

Well, if you are going to build a game of this scale and budget, you have to appeal to a mass market, so making it too "weird" is an unacceptable risk unfortunately. That's why the weird-but-sometimes-wonderful ideas are left to lower-budget indie titles, which can be successful even if they only find a niche audience...

I'd also add System Shock and Bioshock to your list (Ok, arguably not really RPGs).

Re: Cyberpunk 2077 Logos

#85
post #84

Earlier quoted context omitted.

One of the reasons why I loved the Mass Effect Games (as well as KotOR, Jade Empire, Fallout) is because finally RPG set in something else besides D&D. I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much. There’s only really Shadow Run and Deus Ex to compare…

Well, if you are going to build a game of this scale and budget, you have to appeal to a mass market, so making it too "weird" is an unacceptable risk unfortunately. That's why the weird-but-sometimes-wonderful ideas are left to lower-budget indie titles, which can be successful even if they only find a niche audience... I'd also add System Shock and Bioshock to your list (Ok, arguably not really RPGs).

What CDPR is doing with buildings alone, adding verticality to cities, is worth being excited about.

Like, I love CRPG games for the core mechanic or design philosophy. And I love that we are finally branching out of standard fantasy.

As much as 2k games love to shoot them selves in the foot and violate their reputation, adding a story with rpg mechanics into basketball was a great decision. I’d love to play a game where you role play as a boxer, or a soccer player.

Basically I’m always stoked to play a progressive RPG. Fantasy is great but I for one can burn out on it pretty quickly.

Re: Cyberpunk 2077 Logos

#86
post #70

Is this the most expensive game ever developed? Somewhere I read something about 200 million dollars ...

$121 million as of few weeks ago [0] - a fair bit off the ~$250 million Call of Duty Modern Warfare 2 or Grand Theft Auto 5 cost. [0] https://www.tweaktown.com/news/74946/cdpr-has-spent-over-121...

...and we don't talk about Star Citizen

Re: Cyberpunk 2077 Logos

#88
post #80

Earlier quoted context omitted.

> B. Open world 1st person games are uncommon, especially big-budget ones Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?

Most of those came out over a decade ago.

Skyrim, The Witcher 3.

I'm actually surprised how many there are.

Re: Cyberpunk 2077 Logos

#89

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

It is based on Mike Pondsmith's Cyberpunk 2020, which is the reason for the name.
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