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Cyberpunk 2077 Logos

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71–80 of 89 posts

Re: Cyberpunk 2077 Logos

#71

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

> It looks like the cyberpunk version of GTA

I'm affraid so. It looks like every NPC you meet is a primitive asshole, who just make me angry. I don't get why people would want to spend time in a game like that.

Re: Cyberpunk 2077 Logos

#72

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

Why would they give away the innovative features in trailers?

Because they must. The economic forces at work are strong.

trailer theory by Adam Kennedy

https://web.archive.org/web/2005/http://use.perl.org/~Alias/...

https://www.youtube.com/watch?v=d-7O_gTyQKs

Re: Cyberpunk 2077 Logos

#73
post #70

Is this the most expensive game ever developed? Somewhere I read something about 200 million dollars ...

$121 million as of few weeks ago [0] - a fair bit off the ~$250 million Call of Duty Modern Warfare 2 or Grand Theft Auto 5 cost.

[0] https://www.tweaktown.com/news/74946/cdpr-has-spent-over-121...

Re: Cyberpunk 2077 Logos

#74

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

One of the reasons why I loved the Mass Effect Games (as well as KotOR, Jade Empire, Fallout) is because finally RPG set in something else besides D&D.

I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much.

There’s only really Shadow Run and Deus Ex to compare it to. When you think in those terms, which I do, you must at least try to be content we’re getting a big story driven RPG set in the future which has a big budget and is being made by a company with a great track record.

To be sure, I want weirder games with great design and vision. But let’s try to be happy.

Re: Cyberpunk 2077 Logos

#75
post #32

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

A. CD Projekt Red is really good at telling stories, period. B. Open world 1st person games are uncommon, especially big-budget ones C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games. Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to t…

> B. Open world 1st person games are uncommon, especially big-budget ones

Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?

Re: Cyberpunk 2077 Logos

#76
post #58
post #41

Earlier quoted context omitted.

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

It's rare to see something as mass market and expensive as a modern AAA open world game making a "statement" that isn't extremely watered down and tepid - there's just too much at stake. And a piece of media that's fully embedded in multinational corporate culture is unlikely to seriously challenge that culture either. You'll have to look to the indie space for that. Blade Runner was provocative, but it was also a bo…

Looks like both versions were profitable (according to Wikipedia), but maybe there's more to it than that?

Re: Cyberpunk 2077 Logos

#77
post #41

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

Well, some people were surprisingly upset that in the game (set in a world where body modification was commonplace) gender selection, body shape and voice were not linked together, so players can mix and match.

Unfortunately when called out on it, the developer defended it as a simple development convenience.

That said, most cyberpunk is rather light on the social upheaval and philosophical questions, and are mostly just repeating the same questions from the 1980s updated where real life tech has already overtaken 1980s futurism.

Re: Cyberpunk 2077 Logos

#78
post #55
post #41

Earlier quoted context omitted.

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

Cyberpunk will provoke the fantastic question of ‘what if we take the current trend towards multinationals consolidating to the logical extreme, and make them rule the world’.

Thing is, real life also provokes that same question.

Re: Cyberpunk 2077 Logos

#79
post #66

Earlier quoted context omitted.

CD Projekt Red's amazing execution and story-telling on Witcher 3 earned them a lot of faith. I think that's where most of the hype is coming from, rather than from what's in the trailers or even gameplay videos.

Yep, I really loved Witcher 3. What they achieved is combining an game that allows you to explore area without much limitation with a great storytelling. I'm a little bit of nervous, because this story is very different. What I really liked about Witcher 3 that it created atmosphere of folklore, and while it is fascinating, it's also dark. Especially when you go to Velen. People there are also complex, for example Bl…

And that's exactly the kind of storytelling that works very well in cyberpunk. Back in the 1980s or early 1990s I heard it described as its morality not being black-and-white, as it generally is in fantasy, but many shades of grey (a phrase that took on a life of its own since then).

Re: Cyberpunk 2077 Logos

#80
post #32

Earlier quoted context omitted.

A. CD Projekt Red is really good at telling stories, period. B. Open world 1st person games are uncommon, especially big-budget ones C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games. Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to t…

> B. Open world 1st person games are uncommon, especially big-budget ones Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?

Most of those came out over a decade ago.
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