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Cyberpunk 2077 Logos

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51–60 of 89 posts

Re: Cyberpunk 2077 Logos

#51

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

This is a refresh of the old Cyberpunk 2020 franchise. They maintained much of the style, which was created in the 80's, so it appears cliché to your eye.

> This is a refresh of the old Cyberpunk 2020 franchise.

Well, Cyberpunk 3.0 if you want to take the most recent TTRPG version, or Cyberpunk 2013 if you want to take the post-CP2020 retconned name for the original.

Re: Cyberpunk 2077 Logos

#52

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

You probably feel that way because the tabletop game that CD Projekt's game is based off of kind of defined the genre. Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.

A.K.A the Seinfeld Effect

Re: Cyberpunk 2077 Logos

#53

If you like this you might also enjoy: - Joseph Cross' work on Destiny https://www.artstation.com/artwork/XnGaR - Designers Republic's work on Wipeout https://i.imgur.com/pBAf4uH.png

Also from Deus Ex Human Revolution https://www.behance.net/gallery/2097912/Deus-Ex-Human-Revolu... Love to see details like this

That was the game that got me into video games. What a masterpiece.

Re: Cyberpunk 2077 Logos

#54
post #45

Let them release the game for Linux, especially since they are already making a Stadia version.

I would love that, however iirc targeting Stadia doesn't give much benefit to targeting desktop Linux.

I may (and hope I am) be wrong though.

Re: Cyberpunk 2077 Logos

#55
post #41

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

Cyberpunk will provoke the fantastic question of ‘what if we take the current trend towards multinationals consolidating to the logical extreme, and make them rule the world’.

Re: Cyberpunk 2077 Logos

#56
post #55
post #41

Earlier quoted context omitted.

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

Cyberpunk will provoke the fantastic question of ‘what if we take the current trend towards multinationals consolidating to the logical extreme, and make them rule the world’.

Do you think this game is going to explore that question in a way that changes or challenges you, or is it going to simply make a facile nod & gesture, while portraying some kitschy logos.

Do you think its actually going to attempt to challenge corporate culture?

Re: Cyberpunk 2077 Logos

#57
post #48

Hey all! Just wanted to pop in and say thanks for looking and to rglover for putting my stuff up. A very welcome surprise with all of the freelance inquiries (I am available). :) Cheers!

Fantastic job on these. I love how you've created such a wide range of logos that are all quite unique, but at the same time fit within the overall aesthetic of the world.

Just to point out, these are just recreations of the logos that will be found in the game, so all credit to the artists/designers at CDPR, but I agree! It's such a cool diverse world that I'm really excited to see through my screen. To geek out on one thing in particular: I love the fact that they've built up old and new versions of some of the logos to add a sense of foundation to the corps in the game. All Foods, for example, has 3 logos, 1 that is old, 1 that is the older rebrand, and 1 that is their newest rebrand (maybe they're trying to hide something!) and it helps set in your mind if an area is older or newer due to the design found in an area. Such a smart detail that is so well realized.

Re: Cyberpunk 2077 Logos

#58
post #41

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre. Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a fami…

It's rare to see something as mass market and expensive as a modern AAA open world game making a "statement" that isn't extremely watered down and tepid - there's just too much at stake. And a piece of media that's fully embedded in multinational corporate culture is unlikely to seriously challenge that culture either. You'll have to look to the indie space for that.

Blade Runner was provocative, but it was also a box office bomb. Both times. The aesthetics of cyberpunk have broad mass market appeal - that much is certain. Yet the more philosophical, political and artistic questions and themes that define the genre, maybe not so much.

Re: Cyberpunk 2077 Logos

#59
post #45

Let them release the game for Linux, especially since they are already making a Stadia version.

I would love that, however iirc targeting Stadia doesn't give much benefit to targeting desktop Linux. I may (and hope I am) be wrong though.

I think Stadia gives a major benefit - the heavy lifting of making the Linux version itself will be already addressed by releasing for it.

I.e. they'll have the Vulkan renderer and all their middleware will work on Linux. So making a proper desktop release is a much easier effort once Stadia version will be done.

Of course I don't see Google doing anything to encourage proper desktop Linux releases, so I don't think they are actively helping anything. But indirectly, it is positive. As long as CDPR even care to do it, releasing for Stadia will make it easier for them.

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