Ropping to victory would have been impossible if Nintendo didn’t constantly cut corners and implemented stack canaries like they should have.
Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
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Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#52It’s absolutely gold: https://youtu.be/2sGN3peODwY
It’s fantasy, but I’d love to see a “miyamoto-and-team watch five classic games be hyper-optimized speed-run“, although the distance may be too great. Part of what makes the ign series enjoyable is that the programmers have intimate knowledge of two worlds: the code, and the gameplay
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#53Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#54Here is Mitch Flower Power performing the glitch on live TV in 2016 with Stephen Colbert: https://youtu.be/jvLwpnn1F4Y I believe Mitch was the first person to do this trick in RTA.
And Colbert was speaking and distracting him during some of the most important part of the run and cut off before even really showing his win. What a shame.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#55Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#56Earlier quoted context omitted.
Sure you can, when you define ahead of time that "press" means a full down/up cycle. When you say the down part of the cycle is a "press", you're being just as arbitrary.
That's known as positive and negative edge in the fighting game community. Some fighting games (e.g. Street Fighter) actually check inputs at both the positive and negative edges of button presses, so you can actually hold punch while doing the quarter circle forward and let go as you hit forward. A lot of advanced combos and tricks use negative edge.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#57Besides, I have learned stack exploits, but I had never expected they could also be used in an NES game.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#58Here is Mitch Flower Power performing the glitch on live TV in 2016 with Stephen Colbert: https://youtu.be/jvLwpnn1F4Y I believe Mitch was the first person to do this trick in RTA.
What the hell, he just pulled that off with all the distraction and people yelling, with all the stress, on a single try? How is that even possible, don't speedrunners do thousands of runs to get a win like this? Was it a real run? And Colbert was speaking and distracting him during some of the most important part of the run and cut off before even really showing his win. What a shame.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#59That's absolutely insane. Manipulating the state of the game world so that its data maps to instructions to complete the game, and then glitching in a way that executes it. The only thing I'm not clear on: even knowing exactly what you're doing... how likely is it that you could pull this off in real-time? Did the player have to do this 10 times? 100? 1,000?
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#60Watched that guy heavily a few months ago. He makes great explanations, really breaks things down so laymen can understand it.