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Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

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Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#52
For those of you who (like me) are curious to see what it’s like to have your product broken in ways unforeseen but people unimaginably motivated, check out the IGN speed run series - I love hearing every time the team watching a world-record speed run for the first time says, “whoa, how did that happen? Tim, didn’t you handle that kind of physics bug?!”

It’s absolutely gold: https://youtu.be/2sGN3peODwY

It’s fantasy, but I’d love to see a “miyamoto-and-team watch five classic games be hyper-optimized speed-run“, although the distance may be too great. Part of what makes the ign series enjoyable is that the programmers have intimate knowledge of two worlds: the code, and the gameplay

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#53

Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…

I'd argue that many frame perfect moves used to setting up the memory is very much execution. Maybe a different kind of execution, but still very much skill based.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#54

Here is Mitch Flower Power performing the glitch on live TV in 2016 with Stephen Colbert: https://youtu.be/jvLwpnn1F4Y I believe Mitch was the first person to do this trick in RTA.

What the hell, he just pulled that off with all the distraction and people yelling, with all the stress, on a single try? How is that even possible, don't speedrunners do thousands of runs to get a win like this? Was it a real run?

And Colbert was speaking and distracting him during some of the most important part of the run and cut off before even really showing his win. What a shame.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#56

Earlier quoted context omitted.

Sure you can, when you define ahead of time that "press" means a full down/up cycle. When you say the down part of the cycle is a "press", you're being just as arbitrary.

That's known as positive and negative edge in the fighting game community. Some fighting games (e.g. Street Fighter) actually check inputs at both the positive and negative edges of button presses, so you can actually hold punch while doing the quarter circle forward and let go as you hit forward. A lot of advanced combos and tricks use negative edge.

The exact same phrases are also used in digital electronics.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#58

Here is Mitch Flower Power performing the glitch on live TV in 2016 with Stephen Colbert: https://youtu.be/jvLwpnn1F4Y I believe Mitch was the first person to do this trick in RTA.

What the hell, he just pulled that off with all the distraction and people yelling, with all the stress, on a single try? How is that even possible, don't speedrunners do thousands of runs to get a win like this? Was it a real run? And Colbert was speaking and distracting him during some of the most important part of the run and cut off before even really showing his win. What a shame.

In many cases, there are "marathon safe" methods that are slower but much easier to get on first try and/or recover from on failure. (The "marathon" refers to live speedrunning marathon events like Games Done Quick.) Presumably, he used this.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#59

That's absolutely insane. Manipulating the state of the game world so that its data maps to instructions to complete the game, and then glitching in a way that executes it. The only thing I'm not clear on: even knowing exactly what you're doing... how likely is it that you could pull this off in real-time? Did the player have to do this 10 times? 100? 1,000?

Having done some speed running (mostly Mirror's Edge), I've clocked 1000's of attempts on some stages. At one point I realised my cam software was taking a screenshot when I pressed record and made it into a seizure inducing compilation: https://www.youtube.com/watch?v=tqN5C_T8yxU These are only the attempts I recorded...
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