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Apple: Person-to-person experiences do not have to use in-app purchase

developer.apple.com

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Re: Apple: Person-to-person experiences do not have to use in-app purchase

#2
Relevant section:

3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase.

This is huge news. Being able to use third-party payments methods to bypass Apple's 30% charge is essential for service driven marketplace apps. Classpass and AirBnB bumped into this issue [0], but, I wonder if this exception will apply for them?

[0] https://www.nytimes.com/2020/07/28/technology/apple-app-stor...

Edit: In excitement, I missed the last sentence; group services aren't covered by the exception :(

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#5
post #2

Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…

> One-to-few and one-to-many realtime experiences must use in-app purchase.

WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#6
There original stance was wrong on so many levels. With Covid, plenty of people are having to go virtual. Before this change and before Covid, you didn’t have to pay to book a personal trainer in person. Then when they went virtual, Apple asked for a cut. This reverses their previous rule.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#7
post #2

Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…

Do dating apps fall into this at all?

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#8
post #5
post #2

Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…

> One-to-few and one-to-many realtime experiences must use in-app purchase. WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?

Exactly. Apple takes a lot from you, then gives you some crumbs back, and everyone praises it for how "generous" it is.

Imagine if Microsoft decided to take 30% of all online transactions that happen on Windows PCs...Pretty ridiculous thought, right?

That stuff Apple has gotten away with and continues to get away with is beyond absurd.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#9
post #5
post #2

Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…

> One-to-few and one-to-many realtime experiences must use in-app purchase. WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?

Of course it's arbitrary - the whole fee structure of the app store (stores, to be fair) is arbitrary. 5% could be more than enough for everyone, but no, it has to be 30%...

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#10
post #2

Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…

Do dating apps fall into this at all?

depends on whether they're person-to-person or person-to-many.
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