Apple: Person-to-person experiences do not have to use in-app purchase
developer.apple.com
Apple: Person-to-person experiences do not have to use in-app purchase
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Re: Apple: Person-to-person experiences do not have to use in-app purchase
#23.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase.
This is huge news. Being able to use third-party payments methods to bypass Apple's 30% charge is essential for service driven marketplace apps. Classpass and AirBnB bumped into this issue [0], but, I wonder if this exception will apply for them?
[0] https://www.nytimes.com/2020/07/28/technology/apple-app-stor...
Edit: In excitement, I missed the last sentence; group services aren't covered by the exception :(
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#3Re: Apple: Person-to-person experiences do not have to use in-app purchase
#4Is this new?
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#5Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…
WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#6Re: Apple: Person-to-person experiences do not have to use in-app purchase
#7Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#8Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…
> One-to-few and one-to-many realtime experiences must use in-app purchase. WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?
Imagine if Microsoft decided to take 30% of all online transactions that happen on Windows PCs...Pretty ridiculous thought, right?
That stuff Apple has gotten away with and continues to get away with is beyond absurd.
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#9Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…
> One-to-few and one-to-many realtime experiences must use in-app purchase. WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?
Re: Apple: Person-to-person experiences do not have to use in-app purchase
#10Relevant section: 3.1.3(d) Person-to-Person Experiences: If your app enables the purchase of realtime person-to-person experiences between two individuals (for example tutoring students, medical consultations, real estate tours, or fitness training), you may use purchase methods other than in-app purchase to collect those payments. One-to-few and one-to-many realtime experiences must use in-app purchase. This is huge…
Do dating apps fall into this at all?