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Relativty – An open-source VR headset

relativty.com

211–220 of 235 posts

Re: Relativty – An open-source VR headset

#211
post #185

Earlier quoted context omitted.

> Soldering SMD components sounds daunting, It really isn't, watching some videos learning some techniques. Practice. The same statement could be made about most things that people aren't familiar with or haven't spent any time working to learn.

Just because you can get good at something, doesn't mean it's not hard :)

I know what you're getting at, but anything you're passionate about doesn't feel as hard as it does to people who are not.

There are so many things in life that I think are nonsensically complicated and I have a hard time grasping why anyone would ever want to waste time on them, while I know how to do a lot of things that "normal people" consider outlandish - just because I spent tons of time researching and learning about a topic because I was interested in it.

So yeah, if you're meh about VR headsets and "it would be kind of cool to have", just buy a Daydream - don't try to learn how to solder SMD's. :)

If you want it enough you'll figure it out.

Re: Relativty – An open-source VR headset

#212
post #140

> We started Relativty because after watching Sword Art Online This little fact alone makes the background story way funnier than most tech origin stories I've heard. And being able to do PCB layout and system design at 15-16? Kudos to Max and Gabriel.

Hopefully the design won't kill users on launch day.

It's fine - people will be still perfectly willing to continue using it after it does that. ;-)

(Plot of later part of Sword Art Online - really.)

Re: Relativty – An open-source VR headset

#213

To the creators: this is a really incredible achievement, especially to have done at age 15, and really well communicated. Please don't get disheartened by the mass of comments around this not actually being a $200 headset[1] or your unusual[2] spelling. This is freaking awesome, please keep it up! [1] It definitely would be cool to see some sort of parts list, but that's not really the point here. [2] Clever domain…

I think a lot of people are missing what I think are 3 main points before moaning about everything else: 1. It's freaking open source 2. It's DIY fun 3. It's the bare VR without being an over-engineered device that reports your farts to the manufacturer. I can only respect and envy the guys for pulling this off.

i'll be happy to help test the fart sniffing module whenever it becomes available :)

Re: Relativty – An open-source VR headset

#214
post #172

Earlier quoted context omitted.

Infuriating? Let's not go there here please. https://news.ycombinator.com/newsguidelines.html

Really? Wow.

Getting infuriated by something as shallow as a "brand name" inevitably leads to shallow comments.

Perhaps I'm overreacting to one word there, but fury doesn't make for curious conversation.

Re: Relativty – An open-source VR headset

#215

It's a great start at a young age, congratulations and all the best! I'm not into VR, but can this setup be used to create a 'Wearable low latency display for computers'[1] i.e a wired video headset? None of the current video headsets seem to work well according to the reviews be it $800 Ziess Cinemizer or $200 Avegant Glyph. [1] https://needgap.com/problems/16-wearable-low-latency-display...

There's a good one coming out soon, the Cinera Edge Elite.

It's aimed at watching movies, running android likely for the support of streaming apps; What I want is a computer monitor on my eyes and so this either underperforms for that need or is an overkill.

OP project may in fact solve this, I need to look deeper into the tech.

Re: Relativty – An open-source VR headset

#217

It's interesting how a lot of commenters are writing "Relativity" instead of "Relativty". I also fell for this at first. Makes it easy to mistype the url, if you were to visit it later on.

Google will probably auto correct any searches for it as well

Re: Relativty – An open-source VR headset

#219

One interesting thing I noticed is that this project ALSO doesn't seem to have a controller. You can't really play SteamVR games without at least one! (Issue #50) You can grab a Samsung VR for very cheap, put a phone on it and do VirtualDesktop magic, but you are still gonna struggle without controllers. Same for Google Cardboard and other similar projects. There's some very cheap controllers you can get, with base s…

This has gotten me wondering whether there are any DIY projects for Lighthouse-compatible controllers?

Re: Relativty – An open-source VR headset

#220

One interesting thing I noticed is that this project ALSO doesn't seem to have a controller. You can't really play SteamVR games without at least one! (Issue #50) You can grab a Samsung VR for very cheap, put a phone on it and do VirtualDesktop magic, but you are still gonna struggle without controllers. Same for Google Cardboard and other similar projects. There's some very cheap controllers you can get, with base s…

This has gotten me wondering whether there are any DIY projects for Lighthouse-compatible controllers?

I seem to remember that someone had made a Lighthouse receiver for drones.
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