> We started Relativty because after watching Sword Art Online This little fact alone makes the background story way funnier than most tech origin stories I've heard. And being able to do PCB layout and system design at 15-16? Kudos to Max and Gabriel.
Relativty – An open-source VR headset
181–190 of 235 posts
Re: Relativty – An open-source VR headset
#182Earlier quoted context omitted.
If we make sure it's licensed properly, that's not possible, right? They could hire certain people but if it's all open source, we can at worst just fork it. According to the GitHub it appears to be under GPL v3. I'm not qualified to state whether this applies to the hardware design or just the software. I certainly wouldn't want to put any effort in to a project where the IP can be bought.
Being under an open source (the term you’re really looking for is free software) license isn’t enough to protect a project. You have to maintain forward momentum. A company can buy the trademark, and the company or group of people providing that forward momentum, like Oracle did with Sun, and then, like China assimilating Hong Kong, it’s just a matter of time. Solaris died, Java got wholly corporatized and free softw…
?... The Java community was completely unaffected by the Oracle transition and is as strong as ever. Of course, Java wasn't open source (or "free") to begin with.
Re: Relativty – An open-source VR headset
#183This is awesome. I'm glad we have have insurance in case no one fills the void of HTC leaving. You can argue that Valve is, but given the massive back orders of the Index and their discontinuing of their controller and streaming box; I'm not totally confident. Now we just need controllers and maybe even base stations.
Valve discontinued their controller and streaming box because they did not sell - to get rid of their stock, they had to put them on fire sale. They're still supporting the controller and afaik the streaming box as well. The controller was innovative but often regarded as awkward, and the streaming box wasn't particularly special. The Valve Index on the other hand has redefined the high-end VR market and is selling o…
I agree that the Index, especially the knuckles blows everything away, but I'm already seeing the same issue that the Steam controller suffered from pop up with the knuckles.
You're right about Oculus too, and I hope that you'll be right about Valve staying in the game. I definitely want to keep using base stations instead of unreliable and heavy headset cameras. I want full body tracking to gain traction and that won't happen if external base stations die off.
Re: Relativty – An open-source VR headset
#184on a side note, I wish if there was a company like LEGO but for providing components for building DIY electronic gadgets especially small size home robots which gets some particular work done. for instance DIY wifi locks for doors, automated food dispenser for pets etc.
Re: Relativty – An open-source VR headset
#185Great brand name. Awesome write up. "We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same: build it yourself." Soldering SMD components sounds daunting, so kudos to you for this. Not sure why the pedantics about 2K and the price in these comments...
> Soldering SMD components sounds daunting, It really isn't, watching some videos learning some techniques. Practice. The same statement could be made about most things that people aren't familiar with or haven't spent any time working to learn.
Re: Relativty – An open-source VR headset
#186Earlier quoted context omitted.
Being under an open source (the term you’re really looking for is free software) license isn’t enough to protect a project. You have to maintain forward momentum. A company can buy the trademark, and the company or group of people providing that forward momentum, like Oracle did with Sun, and then, like China assimilating Hong Kong, it’s just a matter of time. Solaris died, Java got wholly corporatized and free softw…
> Java got wholly corporatized and free software mostly moved on ?... The Java community was completely unaffected by the Oracle transition and is as strong as ever. Of course, Java wasn't open source (or "free") to begin with.
Of all the big names in the technology space that made their buck from tagging along the free software train, Sun was far far far from the worst offender. When they got bought, I have friends that were personally extremely offended, they had built their professional lives around expertise in Sun tech.
And, as to "stronger than ever," if you're a new coder, are you going to learn and use and love Java, or Golang? Java is what you do for your job. The only reason it's still a thing is because of the massive existing install base. The company I work with, is already starting to treat their Java projects as legacy and most teams, including mine, are starting up, are moving, or have already moved to Golang.
Re: Relativty – An open-source VR headset
#187Re: Relativty – An open-source VR headset
#188Re: Relativty – An open-source VR headset
#189> We started Relativty because after watching Sword Art Online This little fact alone makes the background story way funnier than most tech origin stories I've heard. And being able to do PCB layout and system design at 15-16? Kudos to Max and Gabriel.
Hopefully the design won't kill users on launch day.
Re: Relativty – An open-source VR headset
#190Earlier quoted context omitted.
Doesn't the Steam dependency mean the reports are going to Valve?
Why would this be steam (or anything) dependent -- am I missing something?
However, I can see where the idea would come from, because they do talk a lot about Steam on the site.