Relativty – An open-source VR headset
171–180 of 235 posts
Re: Relativty – An open-source VR headset
#172Good luck to them, and I've bookmarked it to keep tabs on it in future, but that is an infuriating and in my opinion - very poor - choice of brand name.
Re: Relativty – An open-source VR headset
#173Re: Relativty – An open-source VR headset
#174Earlier quoted context omitted.
I think a lot of people are missing what I think are 3 main points before moaning about everything else: 1. It's freaking open source 2. It's DIY fun 3. It's the bare VR without being an over-engineered device that reports your farts to the manufacturer. I can only respect and envy the guys for pulling this off.
Doesn't the Steam dependency mean the reports are going to Valve?
Re: Relativty – An open-source VR headset
#175Daily reminder: 2K doesn't really exist. Yes by definition anything with around 2000 pixels vertical would be 2K but that would mean FHD is 2K because it almost 2000 pixels wide. The display in question here is 1440x1440 That is not 2K. Sure there are two next to each other that would mean 2880 pixels horizontal but the image you see cant have this resolution. Also that would be 3K not 2K. So pls everyone stop the no…
Although lots of different things can affect these numbers (e.g. size, shape and technology of the pixels) probably the best proxies would be diagonal fov, pixel per degree and refresh rate.
It'd be great to see everyone just standardise on reporting something simple, meaningful and comparable.
Re: Relativty – An open-source VR headset
#176Re: Relativty – An open-source VR headset
#177Earlier quoted context omitted.
Can we just go back to calling resolutions by their height?
There was a brief period of sanity in the late 90s early 2000s where resolution used actual numbers (ex: 1024x768) Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)... Is it that hard to use 2 numbers?
Re: Relativty – An open-source VR headset
#178Earlier quoted context omitted.
I think QHD+ is a little more ambiguous, as it could also reasonably be used to refer to taller displays (16:10 display at 2560x1600, for instance). Also, annoyingly enough, QHD itself can stand for "Quad HD" or "Quarter HD", the old smartphone standard of 960x540, which admittedly has pretty much entirely fallen out of use
Isn't that qHD?
Re: Relativty – An open-source VR headset
#179Earlier quoted context omitted.
Can we just go back to calling resolutions by their height?
There was a brief period of sanity in the late 90s early 2000s where resolution used actual numbers (ex: 1024x768) Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)... Is it that hard to use 2 numbers?