Live data from Hacker News

Tim Sweeney on Apple and Google

npr.org

151–160 of 456 posts

Re: Tim Sweeney on Apple and Google

#151

Apple's defense that they are not a monopolist in any traditional sense is correct as far as it goes. But a novel definition of monopoly may be warranted. As smartphones become more and more a part of the fundamental infrastructure of society, and remain relatively expensive and slow to replace, it's not crazy to say that iPhone users are a market in itself and that market should be protected from monopoly. In the sa…

Looking forward to 3rd party stores for Unreal plugins.

Re: Tim Sweeney on Apple and Google

#153
As a user of npm I'd really like to see some effort to create a framework for trust in open(ish) repositories. Something that includes signing, reputation (beyond "popularity"), trust network (people that vouch for your packages), automated verification to check for obfuscation, etc.

I mention npm because it's always in the news, and because it's a much smaller and simpler problem that a whole App Store.

If we could fix something like npm the solution could perhaps be generalized or built on to open trustworthy repos for all kinds of content. At that point we would have a very strong working argument against privately-run monopolistic app stores. Until then I prefer Apple as a benevolent dictator to mad-max style libertarianism. I need to use Adobe software for professional reasons, but I'd rather not have to deal with an Adobe app store... or an EA app store... or an Ubisoft app store... or apps stores from a variety of shitty companies with bad practices.

Re: Tim Sweeney on Apple and Google

#154

Earlier quoted context omitted.

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

It's the "best case scenario" for developers and Epic, but not for me as a customer. I vastly prefer the iPhone model where I can go to a single place to download all the apps that I need with a single payment method. I don't have to go to a specific url in the browser, download an executable, install a separate store for each game I want, and then finally install the game from that separate store. I don't know who w…

> You guys are acting like the existence of the App Store has jacked up the app prices by 200%

No, we got free to play with endless micro transactions instead. I would have preferred the price bump.

Re: Tim Sweeney on Apple and Google

#155
post #136
post #118

Earlier quoted context omitted.

You mean consumers need to download yet another gaming service collecting god knows what to get the same games they used to get on Steam? I've no problem with the Epic store, but their exclusives are a cancer and they cost game devs money in lost sales from me.

The never ending cycle of monopoly vs convenience. Let us forget the fact that exclusives make the game devs more money than they would've got otherwise and the games are eventually released on steam anyway.

Exclusives do nothing for convenience, and if the game gets released a year or two later, it's no longer "next-gen" or whatever.

Re: Tim Sweeney on Apple and Google

#156

Earlier quoted context omitted.

> He doesn't force anybody to use the Epic Store. Unless you want to play Fortinite (which is made and published by Epic Games) or games that have an exclusivity contract with the Epic Store. So you're not forced, except when you are... I think the GP meant people is forced to use their store to play certain games. Games not developed by Epic, which were meant to be released in other stores and operating systems. You…

There's clearly a difference between a company having exclusive control over how people access a particular game on a particular platform (eg Fortnite on Windows) and a company having control over how people access all software on a platform (eg everything on iOS and Apple).

I don’t think there’s that much of a difference, unless you want to legally classify a platform differently. Today no such legal classification exists.

Re: Tim Sweeney on Apple and Google

#157
post #118

Earlier quoted context omitted.

You mean consumers need to download yet another gaming service collecting god knows what to get the same games they used to get on Steam? I've no problem with the Epic store, but their exclusives are a cancer and they cost game devs money in lost sales from me.

> they cost game devs money in lost sales from me. I still don't get how the exclusives are a good deal for the creators. They get more publicity and probably some extra money for the contract. But does it really offset the lost sales? There was a large number of times when I went though: this game looks awesome, I'll buy it, oh it's exclusive for whatever-platform-i-don't-have, ... and likely not remember about it e…

Is installing another store really so burdensome? It costs nothing but a few minutes of time. GOG Galaxy can even help consolidate them.

Re: Tim Sweeney on Apple and Google

#158
post #140
post #131

Earlier quoted context omitted.

Have you tried buying a game from Epic on Windows? The "Epic Client" asks you for payment details, collects all kinds of private information and doesn't let you do anything unless it's up to date and connected to the internet. (DRM hello?) Then you go to the Windows Store to buy that candy crush ad that's been sitting in your Start Menu for no reason and oh surprise, they are asking for payment details again! Doesn't…

Note how you can easily just go to another provider (Steam, GoG) to buy the same content. Something you are forever and ever forbidden from doing if Apples data collection and terms bother you.

for a lot of recent releases you can't, because epic have bought exclusivity

they're complaining about monopolies, while attempting to create them

Re: Tim Sweeney on Apple and Google

#159

Apple's defense that they are not a monopolist in any traditional sense is correct as far as it goes. But a novel definition of monopoly may be warranted. As smartphones become more and more a part of the fundamental infrastructure of society, and remain relatively expensive and slow to replace, it's not crazy to say that iPhone users are a market in itself and that market should be protected from monopoly. In the sa…

> “As smartphones become more and more a part of the fundamental infrastructure of society” This perspective underpins a lot of the pushback against Apple & Google but I just don’t understand it. Any cell phone, and especially a smartphone, is not integral to modern society. Random usage by consumers is recreational. Businesses have a million ways to replace things they ask employees to rely on smartphones for. In fa…

17% of people in the US use their smartphone as their only portal to the internet [1]. Is your argument that as long as they can go use a computer at a library that their smartphone is a luxury item? Access to the internet (or someone to access it for you) is basically a prerequisite for existing in modern society and phones are how people choose to do it most of the time.

This like saying "hey, if you don't like buying from standard oil, just get a horse!" when 1) you might already have a car, 2) you can't afford a horse on top of that, and 3) society has restructured itself such that a horse is not even viable in your day-to-day life.

[1] https://www.androidpolice.com/2019/06/17/pew-smartphone-only...

Re: Tim Sweeney on Apple and Google

#160
post #131

Earlier quoted context omitted.

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

Have you tried buying a game from Epic on Windows? The "Epic Client" asks you for payment details, collects all kinds of private information and doesn't let you do anything unless it's up to date and connected to the internet. (DRM hello?) Then you go to the Windows Store to buy that candy crush ad that's been sitting in your Start Menu for no reason and oh surprise, they are asking for payment details again! Doesn't…

Competition in platforms forces platforms to extract less value.

Steam has been taking huge cuts from developers. Steam also killed discoverability.

Game devs almost gave up on PC because steam killed the platform. Check out GDC talks on the "indiepocalypse".

Yes, Steam has a lot of nice QoL features on their 20 year old platform that 2 year old platforms don't have. But new platforms force them to, you know, compete instead of extract value from the ecosystem.

The consumer benefit is in terms of games that wouldn't have existed otherwise because they're economically viable now.

Post reply on HN