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Tim Sweeney on Apple and Google

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131–140 of 456 posts

Re: Tim Sweeney on Apple and Google

#131

App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

Have you tried buying a game from Epic on Windows?

The "Epic Client" asks you for payment details, collects all kinds of private information and doesn't let you do anything unless it's up to date and connected to the internet. (DRM hello?)

Then you go to the Windows Store to buy that candy crush ad that's been sitting in your Start Menu for no reason and oh surprise, they are asking for payment details again!

Doesn't sound like a win for consumers to me.

Re: Tim Sweeney on Apple and Google

#132

App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

It's the "best case scenario" for developers and Epic, but not for me as a customer. I vastly prefer the iPhone model where I can go to a single place to download all the apps that I need with a single payment method. I don't have to go to a specific url in the browser, download an executable, install a separate store for each game I want, and then finally install the game from that separate store. I don't know who would call this as a superior user experience.

You guys are acting like the existence of the App Store has jacked up the app prices by 200%, whereas in reality there hasn't remotely been such a thing since the inception of the App Store.

Re: Tim Sweeney on Apple and Google

#133

App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

Steam is very close to a monopoly though. Not the store itself, but Steamworks integration. Most game developers use it because it's convenient, but it locks you to Steam. Often releases outside of Steam lose multiplayer support because of that, resulting in a crippled experience.

Re: Tim Sweeney on Apple and Google

#134
post #118

Earlier quoted context omitted.

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

You mean consumers need to download yet another gaming service collecting god knows what to get the same games they used to get on Steam? I've no problem with the Epic store, but their exclusives are a cancer and they cost game devs money in lost sales from me.

> they cost game devs money in lost sales from me.

I still don't get how the exclusives are a good deal for the creators. They get more publicity and probably some extra money for the contract. But does it really offset the lost sales? There was a large number of times when I went though: this game looks awesome, I'll buy it, oh it's exclusive for whatever-platform-i-don't-have, ... and likely not remember about it ever again. I even bought similar games which are available on platforms I already have instead.

Re: Tim Sweeney on Apple and Google

#135
post #46

Earlier quoted context omitted.

What? He explicitly forces users to use his/the Epic store, smh.

He doesn't force anybody to use the Epic Store. Unless you want to play Fortinite (which is made and published by Epic Games) or games that have an exclusivity contract with the Epic Store. This is much, much different than the position of Apple or Google. They don't have to pass an exclusivity contract with anybody since they have a de-facto monopoly on their device. Want you game to be playable on iPhone ? You need…

The problem is exactly those exclusivity contracts and how they were made.

Epic literally bribed devs to do deals that went back on promises, people are not just upset about exclusivity, they are upset about exclusivity of stuff they PAID FOR on other platforms, there were kickstarted games, games pre-sold for Steam, etc... that suddenly became Epic exclusive, and devs went and explicitly said they wouldn't even return the money.

It became an obvious pattern, whenever a game "became" Epic Exclusive, someone would be screwed by it, it is why people are so mad at Epic.

And before someone says that this is their way to compete... well, yes, a crappy one, their store suck, doesn't provide basic features, has no reviews for example, has a ton of dark patterns, it is super hard to get rid of your account or fix your account and so on.

Re: Tim Sweeney on Apple and Google

#136
post #118

Earlier quoted context omitted.

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

You mean consumers need to download yet another gaming service collecting god knows what to get the same games they used to get on Steam? I've no problem with the Epic store, but their exclusives are a cancer and they cost game devs money in lost sales from me.

The never ending cycle of monopoly vs convenience. Let us forget the fact that exclusives make the game devs more money than they would've got otherwise and the games are eventually released on steam anyway.

Re: Tim Sweeney on Apple and Google

#137

Doesn't Epic have a pretty big monopoly in the game industry?

Not a monopoly, but they have a captive audience with one of the biggest gaming franchises of the current time.

Many of their current practices with the Epic Store could be potentially seen as being anti-competitive, but they are currently being given the benefit of the doubt because they are nowhere near as big as Steam.

Re: Tim Sweeney on Apple and Google

#138

App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

Epic games exclusives are not the kind of competing I want, and they're not a win/win/win. I'm happy to buy games on GOG or the Humble store for instance, but I will never in a million years install the privacy and security nightmare that is the Epic Game Store on a PC I own. Sure, steam is not perfect but they've not had issues on the scale of Epics software.

I've played thousands of hours of Rocket League, but still out of principle had Psyonix refund me after the switch to Epic. Similarly, I had to ask for a refund for my kickstarter backing of Diabotical, a game I do wish to try one day. I understand why James took the money... but it's upsetting that the cost was exclusivity.

Re: Tim Sweeney on Apple and Google

#139

App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…

Epic has to step up their game, in order for google to compete in web, they made browser that better than everyone else and they made phone os that actually good to compete in smartphone world.

Epic has to do something similar. Sure thats not easy but given they are billion dollar company, they should be able to do it.

Re: Tim Sweeney on Apple and Google

#140
post #131

Earlier quoted context omitted.

The Windows/Epic situation really is the "best case scenario". You can download and install software from anywhere. Plus, there's an "app store" from the OS vendor, plus a few specality competing ones for things like games, where both consumers and developers have the choice of where they download/publish. Epic competing with Steam has been a great success for everyone I think. Developers get secure funding for games…

Have you tried buying a game from Epic on Windows? The "Epic Client" asks you for payment details, collects all kinds of private information and doesn't let you do anything unless it's up to date and connected to the internet. (DRM hello?) Then you go to the Windows Store to buy that candy crush ad that's been sitting in your Start Menu for no reason and oh surprise, they are asking for payment details again! Doesn't…

Note how you can easily just go to another provider (Steam, GoG) to buy the same content. Something you are forever and ever forbidden from doing if Apples data collection and terms bother you.
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