Live data from Hacker News

Apple Disabling 'Sign in with Apple' for Epic Games on September 11

macrumors.com

471–480 of 638 posts

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#471

Earlier quoted context omitted.

Sure they could; but I find it kind of hard to criticize their strategy of getting a hundred million people to commiserate with them before they try. Even better that Apple has decided to act like a big ugly baby about it; they must be over the moon. I've owned and used Apple products continuously for over 30 years, and I'm not ashamed to say that I am rooting HARD for Epic on this. Apple doesn't give a shit about in…

> Apple doesn't give a shit about innovation when they are making money hand over fist It's crazy but I didn't even notice this paradigm shift until they announced their credit card. Apple used to be the company to push boundaries and revolutionize computing in some way every few years. The last real "innovation" I feel Apple has come up with was the Retina display, pushing OEMs everywhere towards higher pixel counts…

Apple is still pretty innovative, but it hasn't been as visible as a new product for a while. They already shrunk computers down to the size of a watch, it's not obvious what more they can do, and the technology is probably not ready for wearables, etc.

Some innovations I can think of are force touch, fingerprint sensor (arguably), Face ID, T2 chip / hardware security, Touch Bar, the heart sensor on Watch, and (possibly) wireless charging. Now, some of those, like the Touch Bar are widely reviled here, but whether or not you find it useful, it is an innovation.

Design-wise there's been incremental innovations, some of which haven't succeed (scissors keyboard). The Jet Black iPhone was a design innovation, or at least a manufacturing innovation, since they had to preprocess the metal surface so that the black dye would soak in beyond the outer layer.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#472

Earlier quoted context omitted.

They are relatively smaller and if they win this fight, all the little guys that are rooting for them will win as well. Here's a visualization so you can see how much smaller a billion is than a trillion - https://www.youtube.com/watch?v=xAoK38U8gDU

I mean, I understand that. My issue is that it feels like Epic is being dishonest. Their motives are clearly self-interested: they want the ability to run their own Epic Store so they can secure more profits than going through Apple. So when they try to act like they're the little guy fighting for what's in people's best interests — that leaves a sour taste in my mouth, regardless of whether the outcome is for the be…

I'd love to have an alternate app store. I think all the current app stores are anti-competitive to the point they're stifling innovation, so competition would be good for everyone but the rent seekers.

I also think a big PR campaign is just part of the game. I mean look at how successful Apple's been at convincing people their only motive is security and privacy for their users. At least there's some awareness being raised for both developers and users.

The app stores are hugely successful demand aggregation platforms and the result of that is developers becoming a commodity. Apple and Google don't care which million developers are in their stores and beyond the top 100 apps the developers are nothing more than interchangeable cogs.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#473

Earlier quoted context omitted.

1. Not necessarily. Per se violations do not require proof of consumer harm, for example. Epic's tying claim against Apple is an alleged per se violation. 2. It was already established in Apple v. Pepper that developers had standing to sue Apple over App Store policies. The case then went up to the Supreme Court which ruled that consumers also have standing to sue. 3. Showing consumer harm may help Epic win their sui…

Epic needs a strong case, not a minimum viable case. They need to demonstrate the full extent of the problem. An allegedly illegal contract shouldn't stop them from doing that.

While I certainly agree that Epic needs a strong case in order to win, it's not clear that their actions with regards to Fortnite actually help their legal case so much as their public relations.

In any case it seems like the goalposts have been moved from "Epic needs to establish standing" to "Epic needs a strong case". My point was only to correct the former misconception which for some reason has been incorrectly repeated all over this thread.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#474

Earlier quoted context omitted.

> Epic isn't fighting for the little guy, they wanted their own store That's the point. This is also what the little guys want. Epic isn't fighting for the little guy, but they are fighting for terms that are mutually beneficial for both Epic and the little guy. For the devs who support Epic in the lawsuit, it's never directly been about the 30% cut. It's about this article, right here -- that Apple requires you to s…

> I understand why people disagree with me Respectfully, it feels like you don't. For example: > I understand why people think that the average consumer might be too stupid to actually own their own hardware and make their own decisions. It's not about stupidity. I like the fact that my 94-year-old grandmother (who isn't stupid, by the way) doesn't have to worry about accidentally downloading malware from the App Sto…

> If you don't hate Apple, why don't you just buy an Android device

I do use an Android device, and once the Linux community makes a usable option, I'll switch to their phone. There are two sides to this, the developer perspective and the user perspective.

As a user, I already benefit tremendously from the ability to sideload apps on Android, the FDroid store is fantastic and offers much stricter curation than Google Play. My only annoyance is that I feel like I'm captive on Android -- I can't switch away to other ecosystems without giving up my freedom. This means that Android doesn't really have to compete with anyone else to keep me locked into the ecosystem, which is frustrating.

As a developer, I think that Apple engages in anticompetitive behavior that locks users into their ecosystem and that forces developers to agree to arduous terms to publish on their devices.

> and the fact that she can't be phished into side-loading the same.

I apologize, I should have used a word other than 'stupid' when I was describing your position. It was dismissive and rude of me to refer to people who don't have technical training using that kind of language. You're right to call me out on that.

But I do understand the underlying argument -- you think the average consumer (including your grandmother) doesn't have the technical training and inclination to avoid malware or follow security best-practices. I disagree with that argument, but I do understand it.

To address really quickly why I disagree with that:

> As long as side loading is a thing, malicious actors will trick some users into side loading malware.

There's a weird double-standard here where we believe that your grandmother was fully informed enough to opt into a locked-down walled garden of her own volition, but that she isn't fully informed enough to stay in that garden of her own volition.

It is very difficult to protect people against their will. If consumers are informed enough that we assume they know the consequences of tying all of their payment information to Apple, of tying all of their sign-ins to Apple, of opting into this restrictive world, then we should also assume they're informed enough to stay in that world.

I'm not against walled gardens, I'm against walled gardens that lock from the outside. My feeling is that if you're doing a good job of protecting people, and they want you to protect them, then you shouldn't need to force them to accept your protection.

I don't believe it's a difficult challenge to make sideloading obvious and to put obvious warnings in front of it. I've never been worried that one of my parents will accidentally sideload an app on Android. I wouldn't suddenly start worrying about my family members on iPhone just because a new setting appeared somewhere deep in the device. I've already had the conversation with my family members about the dangers of going outside of official software sources.

There are so many strategies we could use to address the problem you have without being anticompetitive. We could set you up as a device administrator and allow you to choose whether or not sideloading is allowed. We could make the UI around sideloading clearer for nontechnical people. We could go the Web route and make sandboxing better. The point is, we have options here. It's not, "everyone downloads malware" or "nobody can install anything that's not Apple-approved." There are ways that we can allow people to own their devices without forcing them to get a security degree to administer them.

> Why are you forcing your desires on us?

I don't think I am. Nobody's talking about forcing anybody to sideload anything. You can choose what store you install software from. To bring up the FDroid example, you could even restrict yourself to a much more heavily curated app store than what Apple is offering. You could have a more limited app store with better security than Apple's official store.

But you don't have to do anything, you could also run stock iOS and never sideload a single app.

I mentioned above that I do understand and sympathize with the people who claim, "that only works because Apple is a monopoly and apps like Facebook have to release on the official store". They're worried that without the monopoly status, Apple won't be able to bully apps like Facebook into being at least mildly private. I disagree with that argument, I don't think it holds up once you dig into it, but it's not an unreasonable point for someone to bring up.

But beyond that, there is no requirement that your grandmother start sideloading apps. I'm not trying to force your grandmother to do anything.

> You can already side load on Android yet Epic is suing Google right alongside Apple.

Eh... I think you're misinformed here. Epic is suing Google for entirely separate reasons -- they're suing Google because Google threatened manufacturers who were going to include an Epic store. Apple/Google are different cases with different grievances, and people shouldn't compare them.

> Remember when you stopped trusting that a product on amazon.com was actually sold by Amazon?

But the web payments API wasn't the reason that happened. The existence of Stripe or Ebay did not make Amazon worse. Amazon's refusal to clearly label products and curate their own store made Amazon worse. In the same way, FDroid isn't the reason why the Google Play store is filled with malware. Google Play moderation has nothing to do with sideloading.

If we want to talk about Amazon in the context of locked-down devices and ecosystems, remember when their restrictions around DRM on their storefronts allowed them to bully the entire publishing industry into submission on prices and neuter both the ebook market and the audiobook market?

> they want you to pay for someone else's code through Epic's store without paying a cut to Apple. That's it.

I don't see a realistic outcome where Epic is allowed to distribute its own store on iOS and nobody else is. I don't think the world you're concerned about there exists. Having multiple storefronts is effectively the same thing as allowing sideloading; other 3rd-party storefronts by companies other than Epic will pop up over time.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#475

Earlier quoted context omitted.

And again, I'm sympathetic to that argument. But then don't argue that the iPhone is exactly the same. I don't think anyone can reasonably argue that Apple would stop producing the iPhone if sideloading was allowed. The smartphone market doesn't operate the same way as the console market.

Minor point: sideloading is allowed, but requires you pay Apple their yearly developer tax.

> sideloading is allowed, but requires you pay Apple their yearly developer tax.

You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#476

Earlier quoted context omitted.

Epic needs a strong case, not a minimum viable case. They need to demonstrate the full extent of the problem. An allegedly illegal contract shouldn't stop them from doing that.

While I certainly agree that Epic needs a strong case in order to win, it's not clear that their actions with regards to Fortnite actually help their legal case so much as their public relations . In any case it seems like the goalposts have been moved from "Epic needs to establish standing" to "Epic needs a strong case". My point was only to correct the former misconception which for some reason has been incorrectly…

Maybe they don't need consumer harm for their one per se claim, but what about the other 9 claims? They need it for more than just PR reasons. I don't know if standing is considered separately per claim, but if not then it's an issue of terminology, not substance. Feel free to substitute the appropriate legal terminology for the ability to bring a claim.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#477
post #396

Earlier quoted context omitted.

They need more than gaming studios. The top 100 apps on iOS need to do a 'blackout' and pull their apps from iOS for a week. That will make front page international headlines globally and involve the entire planet. That's the kind of scale necessary. Legislators from around the world will take notice whereas right now, probably very few know or care. Don't discount how little the public knows or cares about these kin…

Do the top 100 apps on iOS feel the same way though? Does every developer out there think 30% commission on paid apps is tyranny? I feel like it's a reasonable trade-off. Free apps don't cost you much (yes, $99 for dev tools is not much honestly. It keeps away spurious bots and spammy accounts). Paid apps cost 30% -- if the dev decides to charge outrageous prices then well, Apple will take an outrageous cut). Most ap…

"Does every developer out there think 30% commission on paid apps is tyranny?"

Combined with the ambiguity, lack of choice, threats to business - absolutely yes, iOS is basically universally reviled by developers.

Nobody on this planet accepts that the 30% is necessary for anything ergo, it's a massive chunk out of profits.

Most companies are not hugely profitable.

In many cases, Apple is making considerable more profit off of apps than developers themselves.

For a $1 spent, about 25 cents to Apple mostly profit, then 70 cents to the dev which will mostly be dev., ad. and op. costs.

It wouldn't surprise met that Apple makes more surplus from Fornite than Fortnite makes off the platform.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#478

Earlier quoted context omitted.

Minor point: sideloading is allowed, but requires you pay Apple their yearly developer tax.

> sideloading is allowed, but requires you pay Apple their yearly developer tax. You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.

Oh, didn’t know about the automation. Any examples? I was sideloading a few apps for awhile, but got sick of resigning.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#479

Earlier quoted context omitted.

> I think a lot of people are overlooking the value that the App Store and the iOS platform as whole provides. The value would be obvious if an alternative was available to contrast with.

The alternatives are all the other platforms that allow third-party app installations/stores, such as Windows, Android and OSX, all of which have a huge problem with malware.

Just because Windows gives the flexibility to do anything you want doesn't mean you have to. You can set up a non-admin account with access to the Windows Store and it works very similar to iOS in terms of getting malware. The only difference is that if you run into something that Microsoft doesn't like or something that's too complex to run within the confines of the store requirements you can enter the admin password and install it anyway.

Curation is just letting someone else be your admin and you only get a normal user account. I don't have a problem with that, but I also don't think it's unreasonable for developers to charge those users +43% to recoup the costs of paying Apple to be their admin.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#480

Earlier quoted context omitted.

> sideloading is allowed, but requires you pay Apple their yearly developer tax. You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.

Oh, didn’t know about the automation. Any examples? I was sideloading a few apps for awhile, but got sick of resigning.

AltStore/Altserver - https://altstore.io/

> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

Post reply on HN