Earlier quoted context omitted.
> > A game deployed to an iPhone could theoretically be acquired through an alternative app store or just direct download. > This is false; unless theoretically means there's no concept of "money" involved in our world. I am fairly sure that Apple has already produced a general purpose computing device that also requires applications deployed to it to be compatible with its CPU and to be built using APIs designed and…
Not only that Apple has produced the exact same platform with the same CPU and development tools and APIs as iPhone which it is set to launch later this year where sideloading is completely allowed.
Ultimately, it's their product. I mean, can you imagine the world we'd live in if some arbitrary group of people (who are _not_ the product developers) decided that the iPod should be opened up to side-load any arbitrary software, such as a music store, run by some other company.
In what world is that legal? Just because the iPhone has majority profits of the smartphone market doesn't mean they ought to share that platform with everyone else. If developers don't like Apple's policies they should not build for Apple's platforms. It's pretty simple.
Go make your iPhone, and App Store, and Retail distribution channels and marketing that works to your specification. Isn't that what competition means?