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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

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431–440 of 638 posts

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#431

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

As much as I like Apple's products, I do have to agree with you that they need to get off their high horse. It's insane how much power they have and they use it to rip off companies that even challenge them one bit.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#432

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

I think it was always obvious that if you rely on a 3rd party to function a big and real risk is that 3rd party to cut-off your access. Same risk is with cloud services especially proprietary such Google Cloud Datastore etc

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#433

Earlier quoted context omitted.

That's not how it would work though. You'd see things similar to what Epic themselves did on Android originally, where they required people who wanted to play Fortnite to download the APK directly from Epic, which of course led to hundreds of fake and infected apps on the net, harming users.

So which is better: having no Fortnite at all or having no Fortnite in the App Store with the option to sideload. If you strictly want to stay in the App Store then nothing changes for you and the situation is neither worse nor better. If you just want to play Fortnite on your iPhone and don't care about the App Store then the latter option is a better.

The last part of the GP comment still stands:

> which of course led to hundreds of fake and infected apps on the net, harming users.

> If you just want to play Fortnite on your iPhone and don't care about the App Store then the latter option is a better.

Not unless you get a Fortnite that has an ad at the bottom of the screen and ships as much PII as it can to some third-party company, or offers 2x v-bucks and steals CC info.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#434

Earlier quoted context omitted.

>Epic now has a very good reason to collect a working email address from every past iOS customer Not just epic but any business really that obtains most of their customer base through sign in with apple. Losing your entire customer base because of making apple mad is a risk that most businesses will now be unwilling to take.

Does using Apple Sign in not share your email address/identity?

It can, but half the point of the service is that your personal email address is kept private. The service sees an obfuscated email address for the format @privaterelay.appleid.com. Eg dpdcnf87nu@privaterelay.appleid.com.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#435

Earlier quoted context omitted.

They broke the TOS on purpose and are now crying about that Apple actually held the line. I think Apple is way overpriced too, but when you go into their ecosystem and profit on it - you have to play by the rules. If you break the rules, you get removed. I would expect the same treatment on any app store.

Why do people show Apple's ToS so much deference but then (rightfully) shit on all other ToSes by other people? ToSes suck. Most people don't even read them. I'm sure big companies like Epic have lawyers that do actually read them, but still, it's not like you have a choice in the matter. You can't just not publish on the biggest mobile market. The ToS isn't a negotiation, it's just a big monopoly owner exerting thei…

That is exactly right. Comcast's TOS allows them to discriminate on internet traffic. Maybe Comcast can even make a twisted argument that its in the user's best interest. I'm sure nobody here wants them to do that. We already fight against things that we find unethical, or against our principles. This is no different.

Whats being asked isn't some massive change to their software. Its freedom for the developer and user to have a choice in payment platforms. As much as Apple tries to obfuscate it, the AppStore is not the kernel, its not the graphics layer, its not the file system, its not something that is needed to run software. The other OS components are already being abstracted away to some extent by cross-platform tooling, and the AppStore is way way easier than those.

On one hand, Apple will never take legal responsibility to audit software on their App Store and certify it free from malware, because doing so will be cost prohibitive and/or impossible. But at the same time, they want to claim its this 'utopia' that will get destroyed if users are allowed the freedom to pick a different store. How about you let us decide that?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#436
post #337

Earlier quoted context omitted.

Epic should take advantage of this momentum and launch their own gaming device, with Google/Apple stores saturated as they are, gamedevs like me will welcome it.

So another Stadia?

If they won't be able to support iOS, they can just launch their own "store" for Android. Similar to Amazon's. Though I'm half surprised Steam hasn't done this.

I do question the justification of the 30% cut they all seem to take.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#437
post #274

I don't get why on Hackernews anyone would ever defend Apple here. Regardless of whether they're right to do this if Epic wins their court case against them we stand to gain the most benefit. Apple's incredibly high walled garden is honestly the scariest thing for me. If I develop for windows I can simply distribute my application on my site easily. With Android I can tell people to download from F-Droid if necessary…

> Epic caused their own pain here, sure but What other way can we actually get a semi open platform that we're not being taxed on? As an Apple user, the whole point here is that it's not an open system. I just can't get riled up over a developer not following the rules of a platform. I use Apple because the Apple ecosystem is valuable to me - the store, the SSO, the Apple ID, the UI/UX, the hardware - all of it. I do…

As an Apple user, I think you’re crazy. It being locked down is the worst part about it and the main reason I’m considering moving off Apple in the future. Also as a developer deploying anything Apple-related is a pain.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#438
post #265

I got drive-by downvotes from Apple fanbois for saying this in a previous thread, but I think this could actually have a significant impact on the iOS user base in the long term. I'd wager that a significant portion of iOS's user acquisition funnel is children for whom Fortnite is a requirement. All those kids will be throwing tantrums until their parents get them an Android device.

Are you sure the downvotes weren't due to childish language ("Apple fanbois")? Because that's certainly why you're getting downvoted now.

> Because that's certainly why you're getting downvoted now.

What terminology would you prefer? Blind zealots?

I'm pretty sure I would receive those downvotes regardless, as they always appear for any comment critical of .

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#439

Earlier quoted context omitted.

Now try that in Walmart, GameStop, Best Buy, or any other major retailer. Have you also noticed that the same goods even where it is allowed is sometimes marked at a different price? Do you think that the marked price does not already include the retailers markup? Sure you have an alternative - Android. Just like back in the day, Nintendo refused to allow certain types of games.

> Sure you have an alternative - Android. iOS has 52% marketshare in the US. If over half of Americans are locked out of your product, that's not much of an alternative. Continuing your retail analogy, you can drive to Target, Walmart, Best Buy without any hassles, but making your customers switch from iOS to Android has significant friction. And Android lets your sideload even if Google doesn't like your app. https:…

But that’s not the case here is it? Apple didn’t refuse to allow Epic in their store - not even after the lawsuit. They said they are allowed back in the store if they remove their in app payments.

Just like every other console maker and retailer has rules.

Epic tried bypassing the Play Store. How did that work out?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#440

Earlier quoted context omitted.

What exactly, and please be specific, do you think Apple is doing that is wrong? It is not clear from your comments.

In the case of Microsoft, they denied the Xbox gaming app on the store after it had already been going through wide beta use on ios. They denied it on the grounds that they need to review every xbox game. Which is nonsense. They don't review every netflix movie, they don't review every spotify song, they don't review other content. The app that was denied doesn't actually download the games either, its a remote/onlin…

Games are executables, movies are not, nor are songs. Why are people (intentionally?) ignoring this point. Apple reviews all executables.
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