(disclaimer: I work at Google, not on Chrome) The rationale here seems to be that by blocking video autoplay, Chrome incentivized sites shipping huge animated GIFs, or decoding video in JS and painting to canvas, both of which are very suboptimal for users. Another comment points to this issue: https://bugs.chromium.org/p/chromium/issues/detail?id=106364... quote: Unfortunately, full autoplay blocking is counter prod…
Then maybe the solution is to also have the option turn off animated GIFs and perhaps frequent canvas repaints too; and not simply give up completely ! In any case, just leaving the option alone so at least it has some effect like it did before, would still be better than essentially a full surrender.
Google has removed the option to disable autoplay from Mobile Chrome
141–150 of 248 posts
Re: Google has removed the option to disable autoplay from Mobile Chrome
#142tangentially related: what's everyone's solution for blocking autoplaying sticky videos? By that I mean the kind that usually shows up on news sites or tech blogs. It usually manifests as a "recommended" video that's totally unrelated to the article at hand, and stars playing without you clicking the play button. If you scroll past the video, many of them convert to a sticky mini player that stays around wherever you…
Re: Google has removed the option to disable autoplay from Mobile Chrome
#143Earlier quoted context omitted.
Then maybe the solution is to also have the option turn off animated GIFs and perhaps frequent canvas repaints too; and not simply give up completely ! In any case, just leaving the option alone so at least it has some effect like it did before, would still be better than essentially a full surrender.
BigG couldn't do that (disable other user hostile media) because it would interfere with ads. Now I'm looking for a gif and canvas blocker for FF mobile. Any hints on how to tune uBO?
Re: Google has removed the option to disable autoplay from Mobile Chrome
#144Re: Google has removed the option to disable autoplay from Mobile Chrome
#145(disclaimer: I work at Google, not on Chrome) The rationale here seems to be that by blocking video autoplay, Chrome incentivized sites shipping huge animated GIFs, or decoding video in JS and painting to canvas, both of which are very suboptimal for users. Another comment points to this issue: https://bugs.chromium.org/p/chromium/issues/detail?id=106364... quote: Unfortunately, full autoplay blocking is counter prod…
Re: Google has removed the option to disable autoplay from Mobile Chrome
#146Earlier quoted context omitted.
Then maybe the solution is to also have the option turn off animated GIFs and perhaps frequent canvas repaints too; and not simply give up completely ! In any case, just leaving the option alone so at least it has some effect like it did before, would still be better than essentially a full surrender.
BigG couldn't do that (disable other user hostile media) because it would interfere with ads. Now I'm looking for a gif and canvas blocker for FF mobile. Any hints on how to tune uBO?
Gifs are trickier. I'll often see non-animated images in gif format. Because of extension API limitations, uBO can't block gifs based on file size or animation frame count. (file size isn't even known until the start of the fetch)
Though Firefox at least does lets you disable all gif animations without just blocking all gifs.
Re: Google has removed the option to disable autoplay from Mobile Chrome
#147Earlier quoted context omitted.
Restricting framerate will still download the 100mb GIF. Also, so many parts of websites use gifs and canvas. If you start blocking those, you'll be hiding loading spinners, menus and more. You're adding ton and ton of complexity and going at war after something pretty silly. If a website is abusive and does shitty things, just don't use the website. After some point, it's no longer the browsers job to babysit the we…
> If a website is abusive and does shitty things, just don't use the website. What do you do if the aforementioned is not done by the website as such, but by some omnipresent, and hard to avoid 3rd party ad net? > After some point, it's no longer the browsers job to babysit the web. I completely agreed with autoplaying audio, but blocking video is just not worth it. Video is by far the heaviest piece of media out the…
Use an ad blocker. Since mobile chrome doesn't allow adblocking, this means you will have to choose one of the many other mobile browsers that do.
Re: Google has removed the option to disable autoplay from Mobile Chrome
#148Earlier quoted context omitted.
Then maybe the solution is to also have the option turn off animated GIFs and perhaps frequent canvas repaints too; and not simply give up completely ! In any case, just leaving the option alone so at least it has some effect like it did before, would still be better than essentially a full surrender.
You can turn off GIF animation in Chrome, you are still downloading the giantass GIF. Slowing down canvas repaints if one of your overall goals is web applications that have feature and performance parity with desktop ones is, I think, unlikely. I'm a bit more surprised Google (and all browser vendors) aren't more proactive in just killing off animated GIFs.
(Yes, you can technically "embed" YouTube videos, but they play in the YouTube player with all of its chrome and only in widescreen with letterboxing if your aspect ratio doesn't fit)
Re: Google has removed the option to disable autoplay from Mobile Chrome
#149Re: Google has removed the option to disable autoplay from Mobile Chrome
#150Earlier quoted context omitted.
In the canvas case it wouldn’t block the huge downloads, it would just stop them being visible.
Just by not being visible it would already be a better experience for the user.