Earlier quoted context omitted.
I think it's more Freelancer
Syndicate (1993). https://youtu.be/ACVZ5b8wW14?t=5954 System Shock (1994). https://youtu.be/qKchS2GeimE?t=9
Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
201–210 of 234 posts
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#202The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.
This actually shows something interesting: that there is a coherent visual language for interfaces within the sci-fi subgenre of graphic design that just kind of appeared by implicit consensus. Which I guess can be said for many visual design trends - many of us can guess both when and for what purpose a product was designed based on its graphic design.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#203Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…
What's the elliptic, flat, angled disc near the kidney in the radar reconstruction?
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#204Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#205Earlier quoted context omitted.
What arguments can be made to support adding of unnecessary decorations? Because without them, the world would be a totally unremarkable place. :) I think there is a lot of value to the images of SpaceX astronauts in their sleek suits, and the general flair with which they go about things. It inspires and excites people, it sparks joy. I get what you're saying though and I also appreciate the functional minimalist de…
It is also fun to question aesthetic choices for example - children's iPad apps - why do they need to use "friendly" and "fun" fonts, pastel colors, excessively rounded corners, etc? Nothing in human psyche dictates that children should be exposed to this particular type of aesthetic. I can understand if they're physical products and sharp corners for example need to be blunted, but there is a lot of excessive decora…
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#206Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#207Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…
It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#208Earlier quoted context omitted.
I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars). But I don’t think there is anything inherently wrong with sci-fi aesthetics in…
The question is the other way around, the onus is on the designer that wants to add unnecessary decorations: What arguments can be made to support adding of unnecessary decorations? I really like HN design philosophy articulated by @dang here: https://news.ycombinator.com/item?id=23199062 Quoting: > Move slowly and preserve things Everything should be questioned ruthlessly and UI is not like fashion that needs to kee…
"Unnecessary" decorations are necessary if you want something to stand out. If you don't want your house to look like your neighbor's, you're going to make "unnecessary" changes to it. Paint rooms different colors. Use different furniture. All unnecessary changes... if you don't care about them.
You seem to adopt the somewhat naive functionalist/minimalist philosophy that you can find in early modernist thought (e.g. Loos in "Ornament and Crime" [0]).
What those thinkers missed is that beauty and aesthetics are a function too.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#209I love how this channels Syndicate Wars. That game probably solidified the cyberpunk aesthetic better than any game before or after it, possibly with the exception of Shadowrun (or the upcoming cp2077).
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#210Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…
What's the elliptic, flat, angled disc near the kidney in the radar reconstruction?