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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

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Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#131
post #86
post #78

Earlier quoted context omitted.

Also that coherency is probably why many Star Trek reboots often look off

It definitely is for me. The LCARS interface is as much of a character of the story as the as the Enterprise herself (substitute with Voyager, Defiant, or São Paulo if you wish) and I’d go a step further of saying ship interfaces and systems inform us as much about the era of Star Trek one is watching as does the plot and narrative at any given moment to the discerning and attentive Trekkie :)

Strongly agreed. Which is why I was glad to see LCARS returning in Lower Decks, and the series is experimenting with tweaking the design a little to include some lessons in UI design learned over the past decades. Despite being animated comedy, I like it better than post-Enterprise installments, because it brings back the design language of TNG/DS9/VOY/ENT era.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#132

I really like the look of this. Kudos to the creator. It's legible, fast, and doesn't make my eyes bleed from the brightness. This is excellence in proper use of contrast. I'm tempted to use this on all my sites. Side note: I don't get any audio in Firefox. I had to load the page in Chromium to hear audio.

worked flawlessly in firefox (80), with ublock and dns adblock enabled.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#133

Earlier quoted context omitted.

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

Not sure, but it is hard to deny that Elon's personal taste in building everything "sexy" has something to do with it. I think you're delving into the details and you're making valid points, I am mostly talking about the philosophy and approach in an abstract sense. It's fine to use this library. Otherwise, the world would be a totally unremarkable place. If you consider the central point I was trying to make, to re-…

I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars).

But I don’t think there is anything inherently wrong with sci-fi aesthetics influencing interface design. What arguments can actually be made against the functional effectiveness of that oscilloscope or the SpaceX cockpit?

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#134

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

Tesla’s have a touchscreen instead of analog controls, recently there was a case where a driver attempting to use the touchscreen wiper rate changer got in a collision and was deemed negligent.

Based on them taking arguably the single most important toggle in a car [1] and hiding it behind a touchscreen so that when you already are in shitty conditions and you can’t see, you have to take your entire focus off the road and navigate a touch screen interface, compared to every other car on the market where you can do it subconsciously while keeping your hands on the wheel... let’s just say I don’t think Elon’s companies care particularly much about creating interfaces that are easy and safe to use if it means sacrificing “aesthetic“.

https://www.businessinsider.in/thelife/news/german-court-rul...

[1] wipers and headlights are the 2 “I’m driving a massive hunk of steel at 80mph down the highway and I can’t see shit I need to fix this immediately” controls, and wipers are more likely to be needed at the spur of a moment, so I’d say it is the single most important toggle in a car and replacing it with navigating a touchscreen seems like it ought to be grounds for not street-certifying a car.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#135

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

Everything old is new again.

If you take away some of the animations and sound, this looks like around half of all the websites I visited in 1998. (Which mainly revolved around hacking and Quake.)

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#136

Earlier quoted context omitted.

Not sure, but it is hard to deny that Elon's personal taste in building everything "sexy" has something to do with it. I think you're delving into the details and you're making valid points, I am mostly talking about the philosophy and approach in an abstract sense. It's fine to use this library. Otherwise, the world would be a totally unremarkable place. If you consider the central point I was trying to make, to re-…

I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars). But I don’t think there is anything inherently wrong with sci-fi aesthetics in…

The question is the other way around, the onus is on the designer that wants to add unnecessary decorations: What arguments can be made to support adding of unnecessary decorations?

I really like HN design philosophy articulated by @dang here: https://news.ycombinator.com/item?id=23199062

Quoting: > Move slowly and preserve things

Everything should be questioned ruthlessly and UI is not like fashion that needs to keep up with trends. Although, if we are designing a website for a music band, all bets are off :)

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#137

Why does the future now have a pale blue glow? We're past the pale blue glow of the CRT era.

This is influenced by the cyberpunk imagery from the 90s so it makes sense. It says "future" but the cyberpunk aesthetic is more of a Retrofuture aesthetic now.

Ah, what TVTropes calls "Zeerust".

In the mainstream, of course, we have the square corners / round corners cycle, and the grey/black/putty/chrome color cycle for appliances.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#138
post #134

Earlier quoted context omitted.

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

Tesla’s have a touchscreen instead of analog controls, recently there was a case where a driver attempting to use the touchscreen wiper rate changer got in a collision and was deemed negligent. Based on them taking arguably the single most important toggle in a car [1] and hiding it behind a touchscreen so that when you already are in shitty conditions and you can’t see, you have to take your entire focus off the roa…

Tesla has very convenient wiper hardware button.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#139

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

"Most UIs that people design, including this library, are not meant for anything remotely similar to those situations."

You would think that, but that isn't necessarily the case. I worked for a Naval intelligence contractor back in 2007, and I was surprised at the amount of times there were requests at the top to "make it look cooler". War rooms at the time tended to look exactly like the Hollywood depictions. Not because Hollywood got it right, but because generals saw the movies and said, "I want one that looks like that". Even in the most functional of situations, flashy looks sell hearts.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#140

Earlier quoted context omitted.

I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars). But I don’t think there is anything inherently wrong with sci-fi aesthetics in…

The question is the other way around, the onus is on the designer that wants to add unnecessary decorations: What arguments can be made to support adding of unnecessary decorations? I really like HN design philosophy articulated by @dang here: https://news.ycombinator.com/item?id=23199062 Quoting: > Move slowly and preserve things Everything should be questioned ruthlessly and UI is not like fashion that needs to kee…

What arguments can be made to support adding of unnecessary decorations?

Because without them, the world would be a totally unremarkable place. :) I think there is a lot of value to the images of SpaceX astronauts in their sleek suits, and the general flair with which they go about things. It inspires and excites people, it sparks joy.

I get what you're saying though and I also appreciate the functional minimalist design of places like HN and Craigslist (I much preferred the original purely text GameFAQs forums vs. alternatives at the time that had a lot of crazy stuff going on). I'm not saying at all that form should step on function in serious UIs but I do think both are important and aesthetics should not be dismissed or lamented.

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