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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

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Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#161
post #153
post #150

Earlier quoted context omitted.

My understanding is that the button toggles enablement of the sensor-driven wiper mode. If this is correct, it means every Tesla driver is betting their life and the lives of those around them that for every instance of something on the windshield blocking their view, either the sensor will accurately respond to it, or they will be able to navigate the touchscreen to activate the manual override before needing to rea…

That button causes the wiper to wipe once, no matter what. No sensors involved. Yes you might have to keep hitting it but you aren't "betting anyone lives" on a sensor or UI.

Driver ended up crashing the car, that’s the result isn’t it.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#163

Earlier quoted context omitted.

Not sure, but it is hard to deny that Elon's personal taste in building everything "sexy" has something to do with it. I think you're delving into the details and you're making valid points, I am mostly talking about the philosophy and approach in an abstract sense. It's fine to use this library. Otherwise, the world would be a totally unremarkable place. If you consider the central point I was trying to make, to re-…

I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars). But I don’t think there is anything inherently wrong with sci-fi aesthetics in…

SpaceX touchscreen don’t work under acceleration.

F-15(or any other fighter) can be operated normally at -12G to +12G for important or critical functions.

Pretty stark contrast, oh, and Dragon LCD look so blurry and washed out for aviation display btw.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#164

For the love of God will someone think of the people that don't have fiber internet ? The carelessness of most web devs is infuriating. Don't you care that a not insignificant portion of potential users / customers will just close your website after waiting a few seconds as nothing happens. To the author that thinks he's making the world a better place with lines of code (written on his GitHub), then walk the walk an…

I'm sympathetic to this way of thinking but I'm not convinced this is a real instance of web bloat. I didn't measure files or anything, but I have a pretty terrible internet connection and didn't experience any discernible latency.

Don't give up the good fight but maybe spare this poor guy and point your righteous indignation at the truly deserving.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#165

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

Really dude?! Your taking the "Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework" seriously?

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#166

Earlier quoted context omitted.

The question is the other way around, the onus is on the designer that wants to add unnecessary decorations: What arguments can be made to support adding of unnecessary decorations? I really like HN design philosophy articulated by @dang here: https://news.ycombinator.com/item?id=23199062 Quoting: > Move slowly and preserve things Everything should be questioned ruthlessly and UI is not like fashion that needs to kee…

What arguments can be made to support adding of unnecessary decorations? Because without them, the world would be a totally unremarkable place. :) I think there is a lot of value to the images of SpaceX astronauts in their sleek suits, and the general flair with which they go about things. It inspires and excites people, it sparks joy. I get what you're saying though and I also appreciate the functional minimalist de…

It is also fun to question aesthetic choices for example - children's iPad apps - why do they need to use "friendly" and "fun" fonts, pastel colors, excessively rounded corners, etc? Nothing in human psyche dictates that children should be exposed to this particular type of aesthetic. I can understand if they're physical products and sharp corners for example need to be blunted, but there is a lot of excessive decoration. Blue/pink color themes with boys and girls toys is a whole another can of worms. I don't think children have any sort of native affinity for soft and cuddly aesthetics - probably the opposite from the evolutionary standpoint and developing early survival instincts.

Lol, I am not saying to develop iPad apps for children that look like F-15 controls, but the society is full of aesthetic subjectivity, noise, prejudices, norms, etc. whatever you wanna call it. Some University's psychology department should study this.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#167
post #165

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

Really dude?! Your taking the "Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework" seriously?

"I find running a k8s cluster on a raspberry pi to be inconvenient. I prefer a desktop or server class CPU if possible."

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#168
post #86

Earlier quoted context omitted.

It definitely is for me. The LCARS interface is as much of a character of the story as the as the Enterprise herself (substitute with Voyager, Defiant, or São Paulo if you wish) and I’d go a step further of saying ship interfaces and systems inform us as much about the era of Star Trek one is watching as does the plot and narrative at any given moment to the discerning and attentive Trekkie :)

Strongly agreed. Which is why I was glad to see LCARS returning in Lower Decks , and the series is experimenting with tweaking the design a little to include some lessons in UI design learned over the past decades. Despite being animated comedy, I like it better than post-Enterprise installments, because it brings back the design language of TNG/DS9/VOY/ENT era.

That sounds really interesting! Could you share some examples?

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#169

I like that this is also called "futuristic". This is the future if we projected it out in the 90s. (I think the popularity says something about the average age of HN users). However, if we had projected the future in the 80s or 70s or 00s, we would see different interfaces. Speaking of cyberpunk, I recommend the William Gibson short story Gernsback Continuum that explores this "projected future" concept in more deta…

>This is the future if we projected it out in the 90s.

I have to break some myths, but Mac OS9 in movies and MacOSX specially since Panther was THE dreamt interface from the 90's.

It was so sucessful that even Fluxbox nerds wrote OSX like themes. Even for FVWM!!!

Metallic themes were a thing in late 90's, among with the bloat and bling bling from E16. But OSX was a mix between art, skeumorphing and UNIX zealotism being built-in replacing the OS9 ahem... scrap.

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