Earlier quoted context omitted.
It varies, like. Most mobile games are pretty crap, but you have people like Supercell who make good mobile games - I don't like their games, but lots and lots of people do. And to be fair, most "actual" games are pretty crap too.
There's crap, and there's crap where the design is affected by the need to nudge (or force) people towards buying IAPs.
Pretty much every product sold in our society has its' design shaped by the need to make money (i.e capitalism).
I'm not sure why you're singling out F2P games here specifically, relative to all the other half-baked crap designed to make a profit.
At least hundreds of millions of people daily get value out of playing free games without spending a cent. Consider the fact that all console/PC gamers have spent money on the game up-front, whereas a very small proportion of people on mobile pay for all of the rest.
Like, I don't enjoy games with micro-transactions, but clearly lots of other people do. Who am I to judge their fun?