Earlier quoted context omitted.
Classic Minesweeper mechanics transposed onto a realistic minefield environment would be amazing.
Complete with Surgeon Simulator -style disarming of the mines!
Over three billion people worldwide now play video games, study reports
261–270 of 378 posts
Re: Over three billion people worldwide now play video games, study reports
#262Ghosts of Tsushima may be the best Playstation game I have played EVER. It's a testament to how late in the console release cycle, developers are just now mastering internals. It's the ideal video game: open world, 13-century feudal Japan, Age of the Samurai. High contrast "Kurosawa" mode, 4K HDR is cinematically photoreal. I really hope it remains a Major IP for many years to come ;) https://blog.selfshadow.com/publ…
Let's be honest here: videogames aren't nearly as elaborate as many of them were just one or two decades ago, when many developers were having fun making them and putting in tons of effort without as many market constrictions and demands. Then you have, on the other hand, indie games, which tend to be just a glorified demo which uses technical limitations to its advantage, mainly aesthetically.
If somebody showed me how videogames would look when I was a kid, in 2000, twenty years in the future, I would have been incredibly disappointed. Besides them looking more immersive and VR being far more advanced, I'd have expected that the player had become an active participant, the effective subject of the game, instead of a passive spectator that just consooms whatever's put in front of them without any critical thought.
Re: Over three billion people worldwide now play video games, study reports
#263Earlier quoted context omitted.
Entertainment. No more, no less. You'd be surprised by how many of the asian F2P games are completely playable without spending a dime- yet people do anyway.
So I have moved on to another game that is less money intensive and less time-intensive (can be seen as a good or a bad thing). What strikes me most is how compelling this material is to command my attention. It's like being under a spell. They are great at taking money, but even for f2p they are just psychologically optimized to command our attention (which is a bigger concern in depth and breadth of impact). Can't…
I’ve played two gatcha games in succession and this describes the thing very well. I wasn’t missing a single of play, spend a little money on them, read news and game info everyday. I’m glad I stopped. Some PC games can attract my attention for hours or days on, but they are not a daily burden, and also more satisfying to play.
Re: Over three billion people worldwide now play video games, study reports
#264Re: Over three billion people worldwide now play video games, study reports
#265Ghosts of Tsushima may be the best Playstation game I have played EVER. It's a testament to how late in the console release cycle, developers are just now mastering internals. It's the ideal video game: open world, 13-century feudal Japan, Age of the Samurai. High contrast "Kurosawa" mode, 4K HDR is cinematically photoreal. I really hope it remains a Major IP for many years to come ;) https://blog.selfshadow.com/publ…
As every other mainstream game for the last ten to fifteen years, give or take, it's just a forced course of action narratively illustrated by an interrupted sequence of dull cinematic scenes; the player just follows along with very limited space--if any --for exploration, decision-making, flexibility or creativity. The open world experience is ridiculously limited, as well. Does it look good? Sure! (Although every g…
Re: Over three billion people worldwide now play video games, study reports
#266Earlier quoted context omitted.
Just a single game, Fate/Grand Order, has grossed ~3 $billion, and that was as of last year. I'm sure it's much higher now. The amount of money spent by players in mobile makes everything else look like peanuts by comparison. https://sensortower.com/blog/fate-grand-order-revenue-3-bill...
Those so-called "gacha" games rake in a disgusting amount of money. Even as a casual player, I ended up spending a few hundred on one.
Re: Over three billion people worldwide now play video games, study reports
#267I think more will play if quickly trying out games was easy. E.g. I wanted to try out Doom Eternal yesterday without having to buy it first in case I didn't like it; couldn't find how to do that and gave up after 20 mins.
Xbox Game Pass is like Netflix for games, you pay a small subscription each month and get to essentially rent hundreds of games. Sounds like it might be what you're after.
Re: Over three billion people worldwide now play video games, study reports
#268With so many gamers what does the word even mean anymore?
Re: Over three billion people worldwide now play video games, study reports
#269Ghosts of Tsushima may be the best Playstation game I have played EVER. It's a testament to how late in the console release cycle, developers are just now mastering internals. It's the ideal video game: open world, 13-century feudal Japan, Age of the Samurai. High contrast "Kurosawa" mode, 4K HDR is cinematically photoreal. I really hope it remains a Major IP for many years to come ;) https://blog.selfshadow.com/publ…
As every other mainstream game for the last ten to fifteen years, give or take, it's just a forced course of action narratively illustrated by an interrupted sequence of dull cinematic scenes; the player just follows along with very limited space--if any --for exploration, decision-making, flexibility or creativity. The open world experience is ridiculously limited, as well. Does it look good? Sure! (Although every g…
My subjectively positive experience of video games already declined, right around when yours peaked, even though by pretty much any standard, these newer games were better than the ones that came before them.
Re: Over three billion people worldwide now play video games, study reports
#270Earlier quoted context omitted.
It is so very depressing. Nearly every game released by those companies is an ad riddled garbage fire. It's an affront to what makes gaming fun. They are "games" in the same sense that slot machines are "games". They aren't games in the sense that non-mobile gamers talk about.
At least those games don't take over your complete life the way big online games. And don't lead to those playing often overnight, am addicted, am sleep deprived raging gamer situations.
Overnight play? Checked.
Addicted? Checked.
Sleep deprived? Checked.
Physical pain from holding the phone and looking at a small screen? Checked.
Raging behavior? Mood is definitively effected, especially when the social aspect has a negative turn.