Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
11–20 of 111 posts
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#12Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#13We were always being pursued by the "evil" Computing Centre Director who thought that we were wasting his precious computer time instead of doing something serious. The funny thing is that Essex is now better remembered for this triviality than for that supposedly serious work.
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#14MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…
The RSPS scene was really big, active, and very competitive. What was so fun about this is that the private server communities always encouraged users to share data resources, programmijg tutorials/snippets, and reverse engineering documentation of the game so that way it helps everyone that's trying to program their own server. Everyone wanted that "Java Developer" icon next to their forum name, and to do that was to contribute back. There's only one community standing left and it's an absolute gold mine of programming & game-development information [1]
It's a very niche community, but back then anyone could spin up a server and quickly have 50+ players actively playing within a week, and because of that, i've learned the concepts of client to server network designs, mysql databases, asynchronous communications, non or threaded model designs, and the whole Java basics spectrum.
Another good venture is the MineCraft server development communities such as Bukkit,Technic, Sponge, and Spigot-MC [2]. They've got some interesting frameworks as well for the Mobile-Portable edition that's pretty interesting to look at.
Last I can think of is Garry's Mod. GMod solely revolves around Lua. [3] Roblox is Lua as well and they pay a good chunk of money to developers if you can create a trending server.
But you've got to have some sort of real interest to get into these, otherwise it feels like a waste of time imo. I was young and havent graduated yet so I had all the time to mess with these source-codes & actually host them, but now, I just don't see the point unless i'm going to attempt making money from it. It's a rewarding and fun experience though.
I wish I knew more underground communities espcially akin to RSPS, it was the best learning experience and it is not often you find something genuine like that.
1. rune-server.org
2. spigot-mc.org bukkit.org
3. gmod.facepunch.com roblox.com
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#15Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#16I decided the only way I'd get it out of my system was to make Wizard which I did eventually (that was quite the phone bill) and I stopped playing a little while later. I've never really got into another online game since.
I seem to remember some gaming service in the UK trying to make a client for MUD2 with some graphics to try and give it more mainstream appeal. It didn't really work. I do remember the conversation of "I wonder if it's possible to make a MUD but with graphics?" came up in the teamroom chatter from time to time.
Now my kids play Roblox, which is also kind of amazing in its own very different way. It has the social element of a MUD (although my kids mostly know the people they play with in real life first), and its a gateway to programming, but all the experiences are far more lightweight and short lasting whereas I think the land of MUD2 has left some kind of lasting impression with me.
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#17Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#18MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#19MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…
I also much more enjoyed MUDs than WoW and the various mmorpgs. There was less polish, more "secrets" that only a few people knew about, lots to explore and discover and things always being added. The games felt organic and interesting interactions developed simply because the logic was not locked down (including bugs that lead to interesting behavior). I enjoyed WoW, especially with friends, but it felt a lot more like a skinner box with nice graphics. Nothing in it ever compared to some of the epic experiences I had on MUDs.
I would concur with others here that the sandbox environment of Roblox is pretty awesome. My son especially gets up to all kinds of crazy creativite stuff - like making a TIE fighter recreation and various Boeing models in Build a Boat for Treasure. Like MUDs of yore, there are plenty of bugs and lack of polish that make things even more interesting.
Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs
#20Now it makes sense. I used to be a wizard in a MUD. I enjoyed coding there, as I can interact in realtime with others on the server while they play around with my code. Now I just released my first Roblox game. I enjoyed coding there, as I can interact in realtime with others on the server while they play around with my code.
> I used to be a wizard in a MUD. Not Discworld MUD[1], by any chance? [1] http://discworld.starturtle.net/lpc/
As a player I was active in BatMud, but fortunately lost all my in-game money in the in-game casino one time, which gave me enough motivation to quit playing it. It was fun, but also grindy, and a huge timesuck.
I wonder how many hours I spent typing "cast magic missile at monster".