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Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

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Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#13
I was Richard's tester, in as much as I was one of the first to reach Wizardhood and thus able to use FOD (Finger of Death) on annoying and misbehaving newbies. I guess that was a precursor of today's Facebook bans but without its unfortunate PC connotations.

We were always being pursued by the "evil" Computing Centre Director who thought that we were wasting his precious computer time instead of doing something serious. The funny thing is that Essex is now better remembered for this triviality than for that supposedly serious work.

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#14
post #6

MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…

My journey to programming all began with RuneScape private servers in mid school. It was my perfect creative outlet because I always wanted to get into programming, I loved MMOs, and it just so happened that RuneScape had a legit full-on underground private server reverse-engineering community. What better way to program than learning how to create your favorite MMO from complete scratch? (With all the documents provided & the active help of fellow others).

The RSPS scene was really big, active, and very competitive. What was so fun about this is that the private server communities always encouraged users to share data resources, programmijg tutorials/snippets, and reverse engineering documentation of the game so that way it helps everyone that's trying to program their own server. Everyone wanted that "Java Developer" icon next to their forum name, and to do that was to contribute back. There's only one community standing left and it's an absolute gold mine of programming & game-development information [1]

It's a very niche community, but back then anyone could spin up a server and quickly have 50+ players actively playing within a week, and because of that, i've learned the concepts of client to server network designs, mysql databases, asynchronous communications, non or threaded model designs, and the whole Java basics spectrum.

Another good venture is the MineCraft server development communities such as Bukkit,Technic, Sponge, and Spigot-MC [2]. They've got some interesting frameworks as well for the Mobile-Portable edition that's pretty interesting to look at.

Last I can think of is Garry's Mod. GMod solely revolves around Lua. [3] Roblox is Lua as well and they pay a good chunk of money to developers if you can create a trending server.

But you've got to have some sort of real interest to get into these, otherwise it feels like a waste of time imo. I was young and havent graduated yet so I had all the time to mess with these source-codes & actually host them, but now, I just don't see the point unless i'm going to attempt making money from it. It's a rewarding and fun experience though.

I wish I knew more underground communities espcially akin to RSPS, it was the best learning experience and it is not often you find something genuine like that.

1. rune-server.org

2. spigot-mc.org bukkit.org

3. gmod.facepunch.com roblox.com

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#15
post #10

Earlier quoted context omitted.

> I used to be a wizard in a MUD. Not Discworld MUD[1], by any chance? [1] http://discworld.starturtle.net/lpc/

I don’t know about bemmu, but I was. Ended up being a creator there.

Hey, what a coincidence - same here!

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#16
MUD2, the next incarnation of the MUD by Bartle and Trubshaw mentioned in the article is still running and free to play (I believe), http://mud2.com/. I played it on and off from 1994 to 1999 or so. If your character was killed in combat you died dead dead and had to start all over again which made it feel very high stakes when you could spend months building a character only to have to start again.

I decided the only way I'd get it out of my system was to make Wizard which I did eventually (that was quite the phone bill) and I stopped playing a little while later. I've never really got into another online game since.

I seem to remember some gaming service in the UK trying to make a client for MUD2 with some graphics to try and give it more mainstream appeal. It didn't really work. I do remember the conversation of "I wonder if it's possible to make a MUD but with graphics?" came up in the teamroom chatter from time to time.

Now my kids play Roblox, which is also kind of amazing in its own very different way. It has the social element of a MUD (although my kids mostly know the people they play with in real life first), and its a gateway to programming, but all the experiences are far more lightweight and short lasting whereas I think the land of MUD2 has left some kind of lasting impression with me.

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#18
post #6

MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…

Same here. MUDs got my unix / network / C programming up to par (and to this day, decades later, I still work in the field). Incidentally, "my" MUD still runs (some 25 years after its start), although it's not thriving by any means. More like 2-3 concurrent players at a peak (we used to be small anyways, our max concurrent players peaked at some 40 in the late 90s and early 00s). There's still new people picking it up and raving about the depth of content in it though, so at least that makes me happy :)

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#19
post #6

MUDs are what got me into programming. I was obsessed with them as a kid, although they were associated with DnD which was considered satanic so I had to hide them from my parents and teachers, who both forbid me from associating with DnD or MUDs. Besides playing them, I actually spent more time as a "builder" than a "coder", which was an intermediate step in the hierarchy. As a builder, I would write hundreds of roo…

Your experience is very similar to mine. I got most of my early programming chops doing C programming on a MUD. I also had the experience of a very religious mother throwing away all of my DnD / fantasy related games, because of the craze about satanic symbols that swept through the US in the late 80s/90s. I wish my kids would play DnD together - I can't imagine a more wholesome activity to be honest. Haha.

I also much more enjoyed MUDs than WoW and the various mmorpgs. There was less polish, more "secrets" that only a few people knew about, lots to explore and discover and things always being added. The games felt organic and interesting interactions developed simply because the logic was not locked down (including bugs that lead to interesting behavior). I enjoyed WoW, especially with friends, but it felt a lot more like a skinner box with nice graphics. Nothing in it ever compared to some of the epic experiences I had on MUDs.

I would concur with others here that the sandbox environment of Roblox is pretty awesome. My son especially gets up to all kinds of crazy creativite stuff - like making a TIE fighter recreation and various Boeing models in Build a Boat for Treasure. Like MUDs of yore, there are plenty of bugs and lack of polish that make things even more interesting.

Re: Roblox is a MUD: The history of MUDs, virtual worlds and MMORPGs

#20
post #5

Now it makes sense. I used to be a wizard in a MUD. I enjoyed coding there, as I can interact in realtime with others on the server while they play around with my code. Now I just released my first Roblox game. I enjoyed coding there, as I can interact in realtime with others on the server while they play around with my code.

> I used to be a wizard in a MUD. Not Discworld MUD[1], by any chance? [1] http://discworld.starturtle.net/lpc/

It was some very short-lived MUD just recently started by a few people, and it quickly shut down.

As a player I was active in BatMud, but fortunately lost all my in-game money in the in-game casino one time, which gave me enough motivation to quit playing it. It was fun, but also grindy, and a huge timesuck.

I wonder how many hours I spent typing "cast magic missile at monster".

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