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Can't you just right click?

lapcatsoftware.com

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Re: Can't you just right click?

#601
I'm very happy to have come across this sentence:

> Finally, we see the instructions to right click. Err, control click.

Just recently I was on my iMac playing the "free guess" minesweeper where guessing is safe whenever you're forced to guess. The game needed a right-click to mark mines, and I got frustrated by Apple's magic mouse being prone to misinterpret right-clicks as left-clicks.

Now I know how to be in control with my right-clicks!

Re: Can't you just right click?

#602
post #571
post #522

Earlier quoted context omitted.

I'm happy for OSM, that's great for you and in turn the community. But what about small open source projects? One-person projects where the idea of having several people working on securing legal non-profit status and then acquiring non-profit signing certificates from Apple is for all intents and purposes impossible? And certainly not worth just coughing up the annual $99 fee (+tax) to Apple? $99+ every year is a lo…

Outrageous is the entitlement of the current generations for not paying for their tools. Many of us used to pay for every single piece of software that we had to run on top of our already expensive computer around 2000 euros on today's money.

your perspective is limited IMO, for example you have small tools like a save cleaner utility for The Sims3 , some person made this tool in Java in his free time and shared it for free with the community, why should this dev pay Apple.

There are people that make Visual novels,text based games and other indie stuff(without using Apple tools most are Python,Java or Web tech) for free or a few bucks, I think they would not pay the Apple tax and either not support Mac at all or link to some instructions to workaround this limits while it is possible.

Re: Can't you just right click?

#603
post #601

I'm very happy to have come across this sentence: > Finally, we see the instructions to right click. Err, control click. Just recently I was on my iMac playing the "free guess" minesweeper where guessing is safe whenever you're forced to guess. The game needed a right-click to mark mines, and I got frustrated by Apple's magic mouse being prone to misinterpret right-clicks as left-clicks. Now I know how to be in contr…

You can ensure it doesn't interpret a right-click as a left click by lifting the fingers on the left side before right-clicking, then it'll work every time. Or do like me and ditch the magic mouse, since it's insane that a mouse would force you to do that just to be able to right click with any consistency.

Re: Can't you just right click?

#604
Disabling Gatekeeper From the Apple menu, open the "System Preferences" application. Click on Security & Privacy > General tab. If the lock in the left-hand corner is locked, click on it, then enter your Mac's username and password. This may not be required. Click "Anywhere" under "Allow applications downloaded from:". If you followed Step 3, please click the lock in the left-hand corner to return it to its locked state. Close "System Preferences".

Re: Can't you just right click?

#605

Earlier quoted context omitted.

This works for some type of software, but not all type of software. For example a file server or a file manager wont work. A VCS client wont work. A game engine that needs to keep track of imported resources (especially when you want automatic imports when the file is saved via a 3rd party tool - e.g. saving a model on Blender or a texture on Krita causes an automatic reimport/convert to the engine's format). Basical…

> A game engine that needs to keep track of imported resources (especially when you want automatic imports when the file is saved via a 3rd party tool - e.g. saving a model on Blender or a texture on Krita causes an automatic reimport/convert to the engine's format) A game engine isn't likely to do that in a production build. Even if it wanted to though, these sorts of "file ticket" sandboxes still has support for "d…

> A game engine isn't likely to do that in a production build.

I actually have worked on two AAA game engines that did exactly that. The entire idea was to make importing stuff easier and minimize the time between the artists editing content in their content editor and having it imported and visible in the engine.

> Even if it wanted to though, these sorts of "file ticket" sandboxes still has support for "directory ticket" and "file watchers".

How are those given exactly? You'd need to ask for permission for every directory? If you cannot have the program monitor the directories, how would it know that a file changed before asking permission? Or the permissions will be asked at startup (since it is very common to edit existing content instead of only importing new content - the editor remembers the original paths for all content and can start monitoring it at startup).

TBH this all sounds like a UX nightmare, especially when the entire goal is to make the process smoother.

Re: Can't you just right click?

#606
post #515

Earlier quoted context omitted.

And no open source software either unless the authors cough up the apple tax.

Not too relevant here, but I think the main thing keeping regular people from installing open source software is that most OSS is an unpolished usability nightmare compared to commercial counterparts.

Krita is an unpolished usability nightmare compared to commercial counterparts? Why does a project like Krita have to pay apple tax?

Why does it even matter if it's a usability nightmare if the user wants it they should be able to install it if it's open source.

Re: Can't you just right click?

#607

Earlier quoted context omitted.

This works for some type of software, but not all type of software. For example a file server or a file manager wont work. A VCS client wont work. A game engine that needs to keep track of imported resources (especially when you want automatic imports when the file is saved via a 3rd party tool - e.g. saving a model on Blender or a texture on Krita causes an automatic reimport/convert to the engine's format). Basical…

Sure it does! We just need sufficiently granular permissions for all of this stuff. “Do you want to give ClipboardManager access to your clipboard?” Yes. “Do you want to give TikTok access to your clipboard?” No. I agree that clicking a million permission boxes is annoying but ideally it should only be something needed for apps that don’t fit the media consumption model. The real problem is that the desktop security…

> The real problem is that the desktop security model is outdated - it was designed for a world where software developers are trusted by default and users need to protect their data from each other. Today we can’t trust that developers will respect my data.

Why is it any different today? You can always only install applications you trust. It would be useful to have sandboxing for untrusted applications (especially when said sandboxing would also allow you to monitor what the application is doing), but not all applications are untrusted.

Re: Can't you just right click?

#608

Earlier quoted context omitted.

While I also find these changes to macOS alarming and disappointing, I still vastly prefer macOS to Windows. My 2013 Macbook Pro is also still the best laptop I have ever used (I also have a 2017 Macbook Pro for work and I have to admit that the newer models rightfully earn their bad reputation). If Apple continues to head in this direction, I think the right move is to migrate to Linux. Windows is a huge step back,…

There are plenty of comparisons online showing for the same price as a Mac you can get a PC that will edit your photos, compress your videos, render your 3D architecture 3x to 4x as fast as the fastest Mac you can buy. If you're a professional might be throwing money down the toilet waiting for your mac depending on your use case. Note: I'm not a mac hater. I have 2, one I use every day and love it. I also have a PC…

I've been checking the last few years, all laptops with 32G (which is my main requirement) are about the same price (2000 GBP), except that, of course, Macs have superior build quality and software.

Re: Can't you just right click?

#609
As a data point: I am indeed a new Mac user, and I would never have guessed how to override gatekeeper and run the app if it weren't for (I think) stackexchange or a similar site providing detailed step-by-step instructions on how to do it. I'm a Linux power user so googling is no strange thing to me, but still, macOS really goes out of the way to hide this choice!

In my opinion, it's simply not possible to learn how to override it by following macOS UI "hints". Every step of the way seems designed to hide this possibility, instead of giving users a warning and a clear choice.

Re: Can't you just right click?

#610

Earlier quoted context omitted.

Yes, which is why i wrote "you cannot run unsigned software" and the part about slippery slope.

That's exactly what I'm confused about, where is the slippery slope? It's an extra step in your build process–an annoyance, not a slope. It's like if there was a requirement that macOS would not run binaries unless you stuck "APPLEISCOOL" at the front of all your binaries.

The slippery slope is at the point where a few years ago you could run any application you wanted, then you started getting some scary messages for unsigned applications but still could run applications, then you had to work around the scary messages and now you cannot run unsigned applications.

So, what follows next?

Hence the slope.

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