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WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

travisglines.com

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Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#4
Yeah I tend to agree that the in the last year and half web technologies have exploded in capabilities. And looking at what was traditionally only possible on the desktop, that category is slowly starting to dwindle.

Part of my job has been to remake visualization software (for brain imaging research) on the web and aside from some really heavy stuff, WebGL has served me well. Javascript engines are getting so fast, I haven't had problem computation heavy tasks that much. Most of the time it's my code that's shitty.

Now my most limiting factor is the damn slow upload speeds I get in canada. If only I could get 2-3 Mbps up, I could do some great stuff.

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#7
post #6

Great demo but you should have a warning because of that one color shifting block in the middle http://webaim.org/articles/seizure/ or make it not do that

I should make people spawn in random places instead off all at the same spot to change that (what you're seeing is like 100 overlapped blocks).

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#8
post #6

Great demo but you should have a warning because of that one color shifting block in the middle http://webaim.org/articles/seizure/ or make it not do that

I should make people spawn in random places instead off all at the same spot to change that (what you're seeing is like 100 overlapped blocks).

just recognized that. But yeah do that, to avoid that affect
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