WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
travisglines.com
WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
1–10 of 69 posts
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#2Very cool demo built by Travis, 3D WebGL chat
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#3Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#4Part of my job has been to remake visualization software (for brain imaging research) on the web and aside from some really heavy stuff, WebGL has served me well. Javascript engines are getting so fast, I haven't had problem computation heavy tasks that much. Most of the time it's my code that's shitty.
Now my most limiting factor is the damn slow upload speeds I get in canada. If only I could get 2-3 Mbps up, I could do some great stuff.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#5Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#6http://webaim.org/articles/seizure/
or make it not do that
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#7Great demo but you should have a warning because of that one color shifting block in the middle http://webaim.org/articles/seizure/ or make it not do that
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#8Great demo but you should have a warning because of that one color shifting block in the middle http://webaim.org/articles/seizure/ or make it not do that
I should make people spawn in random places instead off all at the same spot to change that (what you're seeing is like 100 overlapped blocks).
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#9On the latest version of Chrome / Ubuntu Linux, doesn't work for me.
That said, there's horrible tearing and it's also really slow when you are near another box and looking at it.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#10On the latest version of Chrome / Ubuntu Linux, doesn't work for me.